1 | instance_create((obj_pl.x - 4), (obj_pl.y - 26), obj_exclamation_mark) |
2 | global.battle_enemy_name = enc_name[0] |
3 | for (var i = 0; i < array_length_1d(enc_name); i++) |
4 | ds_list_add(global.encounter_list, enc_name[i]) |
5 | global.current_room_overworld = room_get_name(room) |
6 | global.battling_boss = false |
7 | global.battle_start = true |
8 | enc_flag = true |
9 | instance_destroy() |
10 | if (ds_map_find_value(global.npc_map, npc_id) != enc_flag) |
11 | ds_map_replace(global.npc_map, npc_id, enc_flag) |