1 |
room_goto(asset_get_index(global.current_room_overworld)) |
2 |
instance_create(x, y, obj_overworld_fade_in_screen) |
3 |
global.sound_carry_overworld = false |
4 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (1, 100) |
5 |
scr_cutscene_end() |
6 |
obj_pl.image_alpha = 1 |
7 |
if (global.party_member != noone) |
8 |
global.party_member.image_alpha = 1 |