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gml_Object_obj_shop_fade_out_screen_Alarm_0

(view raw script w/o annotations or w/e)
1
room_goto(asset_get_index(global.current_room_overworld))
2
instance_create(x, y, obj_overworld_fade_in_screen)
3
global.sound_carry_overworld = false
4
scr_radio_fade
scr_radio_fade

function scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade { var fade_vol = argument0 var fade_len = argument1 with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len) }
(1, 100)
5
scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
6
obj_pl.image_alpha = 1
7
if (global.party_member != noone)
8
    global.party_member.image_alpha = 1