1 | if live_call() |
2 | return global.live_result; |
3 | depth = 10 |
4 | layer_create((depth + 10), "sequence_layer") |
5 | idle_seq = layer_sequence_create("sequence_layer", x, y, 10) |
6 | damage_disjoint_count = 0 |
7 | damage_disjoint_x = 0 |
8 | no_loop_damage_disjoint_count = false |
9 | no_loop_create_clouds = false |
10 | starting_point_x = x |
11 | starting_point_y = y |
12 | low_hp_noloop = false |
13 | image_xscale = 2 |
14 | image_yscale = 2 |
15 | enemy_hurt_noise = 587 |
16 | enemy_hurt_pitch = 1 |