1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.route == 3 || global.battle_enemy_name == "flowey") |
4 |
{ |
5 |
instance_destroy() |
6 |
instance_create_depth(x, y, depth, obj_sme_yellow_rhythm_note_geno) |
7 |
return; |
8 |
} |
9 |
var generator = obj_sme_yellow_rhythm_generator |
10 |
box = obj_dialogue_box_battle_transformation_any |
11 |
image_speed = 0 |
12 |
if (x == generator.dj_note_center_x) |
13 |
image_index = 1 |
14 |
else if (x == generator.dj_note_right_x) |
15 |
image_index = 2 |
16 |
else |
17 |
image_index = 0 |
18 |
image_alpha_val = 0 |
19 |
image_alpha = image_alpha_val |
20 |
fade_in_speed = 0.2 |
21 |
note_speed = generator.note_speed |
22 |
note_sound = generator.note_sound |
23 |
damage_pos_x = generator.damage_pos_x |
24 |
damage_pos_y = generator.damage_pos_y |
25 |
end_boundary = box.bbox_top + obj_sme_yellow_rhythm_generator.note_speed_numerator + obj_sme_yellow_rhythm_selection.hit_extend_neg |
26 |
hint_boundary = obj_sme_yellow_rhythm_selection.bbox_top - 30 |
27 |
in_hint_boundary = false |
28 |
hint_marker_scale = 1 |
29 |
hit_marker_scale_dir = 1 |
30 |
hint_marker_alpha = 0.4 |