| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (global.route == 3 || global.battle_enemy_name == "flowey") |
| 4 |
{ |
| 5 |
instance_destroy(); |
| 6 |
instance_create_depth(x, y, depth, obj_sme_yellow_rhythm_note_geno); |
| 7 |
exit; |
| 8 |
} |
| 9 |
var generator = 3142; |
| 10 |
box = 3154; |
| 11 |
image_speed = 0; |
| 12 |
if (x == generator.dj_note_center_x) |
| 13 |
image_index = 1; |
| 14 |
else if (x == generator.dj_note_right_x) |
| 15 |
image_index = 2; |
| 16 |
else |
| 17 |
image_index = 0; |
| 18 |
image_alpha_val = 0; |
| 19 |
image_alpha = image_alpha_val; |
| 20 |
fade_in_speed = 0.2; |
| 21 |
note_speed = generator.note_speed; |
| 22 |
note_sound = generator.note_sound; |
| 23 |
damage_pos_x = generator.damage_pos_x; |
| 24 |
damage_pos_y = generator.damage_pos_y; |
| 25 |
end_boundary = box.bbox_top + obj_sme_yellow_rhythm_generator.note_speed_numerator + obj_sme_yellow_rhythm_selection.hit_extend_neg; |
| 26 |
hint_boundary = obj_sme_yellow_rhythm_selection.bbox_top - 30; |
| 27 |
in_hint_boundary = false; |
| 28 |
hint_marker_scale = 1; |
| 29 |
hit_marker_scale_dir = 1; |
| 30 |
hint_marker_alpha = 0.4; |