1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (note_destroy == true) |
4 |
{ |
5 |
image_angle += ((sign(hspeed + 0.1)) * 15) |
6 |
image_alpha -= 0.1 |
7 |
if (image_alpha <= 0) |
8 |
instance_destroy() |
9 |
return; |
10 |
} |
11 |
if (image_alpha_val < 1) |
12 |
{ |
13 |
image_alpha_val += fade_in_speed |
14 |
if (image_alpha_val > 1) |
15 |
image_alpha_val = 1 |
16 |
} |
17 |
y += note_speed |
18 |
if (y >= end_boundary) |
19 |
{ |
20 |
var fail_sound = audio_play_sound(snd_fail, 1, 0) |
21 |
audio_sound_pitch(fail_sound, random_range(0.8, 1.3)) |
22 |
note_destroy = true |
23 |
vspeed = -6 |
24 |
if (global.battle_enemy_name == "flowey") |
25 |
vspeed = -8 |
26 |
gravity = 0.25 |
27 |
if (x < (box.bbox_left + 30)) |
28 |
hspeed = -2 |
29 |
else if (x >= (box.bbox_left + 30) && x <= (box.bbox_left + 128)) |
30 |
hspeed = 0 |
31 |
else |
32 |
hspeed = 2 |
33 |
} |