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gml_Object_obj_sme_yellow_rhythm_selection_Create_0

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1
box = obj_dialogue_box_battle_transformation_any
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var generator = obj_sme_yellow_rhythm_generator
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image_speed = 0
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image_index = 0
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pos_y = box.bbox_top + 179
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pos_left_x = box.bbox_left + 29
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pos_center_x = box.bbox_left + 79
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pos_right_x = box.bbox_left + 129
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damage_pos_x = generator.damage_pos_x
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damage_pos_y = generator.damage_pos_y
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hit_extend_pos = 10
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hit_extend_neg = 20
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pos_x_previous_selection = pos_center_x
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grace_period_current = 0
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depth = -10