1 | box = obj_dialogue_box_battle_transformation_any |
2 | var generator = obj_sme_yellow_rhythm_generator |
3 | image_speed = 0 |
4 | image_index = 0 |
5 | pos_y = box.bbox_top + 179 |
6 | pos_left_x = box.bbox_left + 29 |
7 | pos_center_x = box.bbox_left + 79 |
8 | pos_right_x = box.bbox_left + 129 |
9 | damage_pos_x = generator.damage_pos_x |
10 | damage_pos_y = generator.damage_pos_y |
11 | hit_extend_pos = 10 |
12 | hit_extend_neg = 20 |
13 | pos_x_previous_selection = pos_center_x |
14 | grace_period_current = 0 |
15 | depth = -10 |