| 1 |
var note_hit = false; |
| 2 |
var instance; |
| 3 |
if (instance_exists(obj_sme_yellow_rhythm_note)) |
| 4 |
{ |
| 5 |
var y_restore = y; |
| 6 |
i = -hit_extend_neg; |
| 7 |
while (i <= hit_extend_pos) |
| 8 |
{ |
| 9 |
y = y_restore - i; |
| 10 |
instance = instance_place(x, y, obj_sme_yellow_rhythm_note); |
| 11 |
if (instance != -4) |
| 12 |
{ |
| 13 |
note_hit = true; |
| 14 |
break; |
| 15 |
} |
| 16 |
if (grace_period_current > 0) |
| 17 |
{ |
| 18 |
instance = instance_place(pos_x_previous_selection, y, obj_sme_yellow_rhythm_note); |
| 19 |
if (instance != -4) |
| 20 |
{ |
| 21 |
note_hit = true; |
| 22 |
break; |
| 23 |
} |
| 24 |
} |
| 25 |
i++; |
| 26 |
} |
| 27 |
y = y_restore; |
| 28 |
} |
| 29 |
if (note_hit == true) |
| 30 |
{ |
| 31 |
with (instance) |
| 32 |
{ |
| 33 |
if (note_sound != 0) |
| 34 |
audio_play_sound(note_sound, 20, false); |
| 35 |
global.id_store = id; |
| 36 |
instance_create(x, y, obj_sme_yellow_rhythm_note_end); |
| 37 |
instance_destroy(); |
| 38 |
} |
| 39 |
instance_create(x, bbox_top - 1, obj_sme_yellow_rhythm_hit); |
| 40 |
} |
| 41 |
else |
| 42 |
{ |
| 43 |
instance_create(damage_pos_x, damage_pos_y, obj_sme_yellow_rhythm_damage); |
| 44 |
} |