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gml_Object_obj_smokey_backtrack_Step_0

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event_inherited()
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if interact
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{
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    is_talking = 1
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Just tricked some chump into#  doin' my job for me.	"
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                message[1] = "* Told 'em the Foreman wanted#  him on minecart duty, ha!	"
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                message[2] = "* What's with that look? It was#  only a prank."
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            }
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            npc_flag++
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            break
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        case 1:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* 'Ay, why you starin'?"
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                message[1] = "* I swear, it's all you kids do!"
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            }
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            npc_flag++
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            break
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        case 2:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Don'tcha have somewhere to#  be?	"
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                message[1] = "* Hopscotch game or somethin'?	"
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                message[2] = "* Go on, get!"
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            }
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            break
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    }
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}