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gml_Object_obj_snowdin06_woodbars_Step_0

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1
depth = obj_snowdin06_woodgate.depth + 1
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if (slide == true)
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{
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    if (x < 405 && (!instance_exists(obj_transition)))
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        x += 0.6
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    else
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    {
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        global.snowdin_flag[2] = 2
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        instance_destroy()
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    }
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}