1 | var x_target = 100 |
2 | if (global.enemy_attacking == true) |
3 | destroy_self = true |
4 | if (destroy_self == false) |
5 | { |
6 | if (x < (x_target - 0.01)) |
7 | x = lerp(x, x_target, 0.15) |
8 | else |
9 | x = x_target |
10 | } |
11 | else if (x > (xstart + 0.01)) |
12 | x = lerp(x, xstart, 0.15) |
13 | else |
14 | instance_destroy() |