1 | if (room == rm_darkruins_04 && global.flag[1 First Dark Ruins switch puzzle completion] == true) |
2 | swit = true |
3 | if (swit == true) |
4 | { |
5 | if place_meeting(x, y, obj_interactable) |
6 | instance_destroy(instance_place(x, y, obj_interactable)) |
7 | image_index = 1 |
8 | } |
9 | if (image_index == 1) |
10 | solid = false |
11 | else |
12 | solid = true |