Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_steam_walk_blocker_Step_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
if (room == rm_steamworks_07_v2)
4
    flag_check = global.sworks_flag[8]
5
else if (room == rm_steamworks_17b)
6
    flag_check = global.sworks_flag[53]
7
else if (room == rm_steamworks_25_b)
8
    flag_check = global.sworks_flag[54]
9
else if (room == rm_steamworks_23)
10
    flag_check = 1
11
if (flag_check != 1)
12
    return;
13
switch scene
14
{
15
    case 0:
16
        if ((!global.cutscene) && place_meeting(x, y, obj_pl))
17
        {
18
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
19
            cutscene_advance()
20
        }
21
        break
22
    case 1:
23
        cutscene_dialogue()
24
        with (msg)
25
        {
26
            talker[0] = 1161
27
            for (var i = 0; i < array_length(other.message); i++)
28
            {
29
                message[i] = other.message[i]
30
                prt[i] = other.prt[i]
31
            }
32
        }
33
        break
34
    case 2:
35
        with (obj_pl)
36
        {
37
            clover_walk_backwards = false
38
            autowalk_direction = other.walk_dir
39
            switch other.walk_dir
40
            {
41
                case "down":
42
                    direction = 270
43
                    break
44
                case "right":
45
                    direction = 0
46
                    break
47
                case "left":
48
                    direction = 180
49
                    break
50
                case "up":
51
                    direction = 90
52
                    break
53
            }
54
55
            state = gml_Script_scr_autowalk_state
56
           alarm[1]
57
        }
58
        cutscene_advance()
59
        break
60
    case 3:
61
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
62
        scene = 0
63
        break
64
}