1 | switch scene |
2 | { |
3 | case 0: |
4 | cutscene_wait(1) |
5 | break |
6 | case 1: |
7 | cutscene_sfx_play(snd_elevator_start, 1) |
8 | break |
9 | case 2: |
10 | cutscene_screenshake(0.5, 2) |
11 | break |
12 | case 3: |
13 | cutscene_wait(1) |
14 | global.dunes_flag[35] = 2 |
15 | break |
16 | } |