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gml_Object_obj_steamworks_01_controller_Step_0

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1
switch scene
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{
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    case 0:
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        cutscene_wait(1)
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        break
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    case 1:
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        cutscene_sfx_play(snd_elevator_start, 1)
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        break
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    case 2:
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        cutscene_screenshake(0.5, 2)
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        break
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    case 3:
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        cutscene_wait(1)
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        global.dunes_flag[35] = 2
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        break
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}