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gml_Object_obj_steamworks_02_controller_Step_0

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var actor_ceroba = obj_ceroba_npc
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switch scene
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{
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    case 0:
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        cutscene_npc_walk_wait(actor_ceroba, 75, 140, 4.5, "y", "left")
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        break
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    case 1:
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        cutscene_npc_direction(actor_ceroba, "right")
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        break
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    case 2:
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        cutscene_dialogue()
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        with (msg)
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        {
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            talker[0] = actor_ceroba
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            message[0] = "* Keep up, Clover."
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            message[1] = "* We don't have all the#  time in the world."
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            prt[0] = 394
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            prt[1] = 377
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        }
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        break
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    case 3:
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        cutscene_npc_walk(actor_ceroba, -15, 140, 4.5, "x", "left")
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        break
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    case 4:
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        instance_destroy(actor_ceroba)
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        global.sworks_flag[0] = 1
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        cutscene_end()
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        break
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}