1 |
var actor_ceroba = obj_ceroba_npc |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
cutscene_npc_walk_wait(actor_ceroba, 75, 140, 4.5, "y", "left") |
6 |
break |
7 |
case 1: |
8 |
cutscene_npc_direction(actor_ceroba, "right") |
9 |
break |
10 |
case 2: |
11 |
cutscene_dialogue() |
12 |
with (msg) |
13 |
{ |
14 |
talker[0] = actor_ceroba |
15 |
message[0] = "* Keep up, Clover." |
16 |
message[1] = "* We don't have all the# time in the world." |
17 |
prt[0] = 394 |
18 |
prt[1] = 377 |
19 |
} |
20 |
break |
21 |
case 3: |
22 |
cutscene_npc_walk(actor_ceroba, -15, 140, 4.5, "x", "left") |
23 |
break |
24 |
case 4: |
25 |
instance_destroy(actor_ceroba) |
26 |
global.sworks_flag[0] = 1 |
27 |
cutscene_end() |
28 |
break |
29 |
} |