| 1 |
var actor_ceroba = 1161; |
| 2 |
switch (scene) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
cutscene_npc_walk_wait(actor_ceroba, 75, 140, 4.5, "y", "left"); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
cutscene_npc_direction(actor_ceroba, "right"); |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
cutscene_dialogue(); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
talker[0] = actor_ceroba; |
| 15 |
message[0] = "* Keep up, Clover."; |
| 16 |
message[1] = "* We don't have all the# time in the world."; |
| 17 |
prt[0] = 394; |
| 18 |
prt[1] = 377; |
| 19 |
} |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
cutscene_npc_walk(actor_ceroba, -15, 140, 4.5, "x", "left"); |
| 23 |
break; |
| 24 |
case 4: |
| 25 |
instance_destroy(actor_ceroba); |
| 26 |
global.sworks_flag[0] = 1; |
| 27 |
cutscene_end(); |
| 28 |
break; |
| 29 |
} |