1 | var actor_ceroba = obj_ceroba_npc |
2 | switch scene |
3 | { |
4 | case 0: |
5 | cutscene_npc_walk_wait(actor_ceroba, 190, 270, 4, "x", "up") |
6 | break |
7 | case 1: |
8 | global.cutscene = true |
9 | cutscene_advance() |
10 | break |
11 | case 2: |
12 | cutscene_dialogue() |
13 | with (msg) |
14 | { |
15 | talker[0] = actor_ceroba |
16 | message[0] = "* I see something. Follow# me." |
17 | prt[0] = 393 |
18 | } |
19 | break |
20 | case 3: |
21 | cutscene_npc_walk(actor_ceroba, 190, 110, 5, "x", "up") |
22 | break |
23 | case 4: |
24 | instance_destroy(actor_ceroba) |
25 | global.sworks_flag[0] = 2 |
26 | cutscene_end() |
27 | break |
28 | } |