1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (transition_alpha < 1) |
5 |
transition_alpha += 0.15 |
6 |
else |
7 |
scene++ |
8 |
break |
9 |
case 1: |
10 |
room = rm_steamworks_04_transition_c |
11 |
obj_pl.image_alpha = 0 |
12 |
scene++ |
13 |
break |
14 |
case 2: |
15 |
if (transition_alpha > 0) |
16 |
transition_alpha -= 0.1 |
17 |
else |
18 |
scene++ |
19 |
break |
20 |
case 3: |
21 |
cutscene_wait(0.5) |
22 |
break |
23 |
case 4: |
24 |
if (!audio_is_playing(snd_puzzle_woodmove)) |
25 |
audio_play_sound(snd_puzzle_woodmove, 1, 0) |
26 |
if (tile_move_distance > 0) |
27 |
{ |
28 |
tile_layer_shift(1000001, 1, 0) |
29 |
tile_move_distance -= 1 |
30 |
} |
31 |
else |
32 |
cutscene_advance() |
33 |
break |
34 |
case 5: |
35 |
cutscene_sfx_play(snd_rock_break, 1) |
36 |
break |
37 |
case 6: |
38 |
cutscene_screenshake(0.5, 2) |
39 |
break |
40 |
case 7: |
41 |
cutscene_wait(1) |
42 |
break |
43 |
case 8: |
44 |
if (transition_alpha < 1) |
45 |
transition_alpha += 0.15 |
46 |
else |
47 |
scene++ |
48 |
break |
49 |
case 9: |
50 |
global.sworks_flag[1] = 1 |
51 |
room = rm_steamworks_04b |
52 |
obj_pl.image_alpha = 1 |
53 |
cutscene_advance() |
54 |
break |
55 |
case 10: |
56 |
if (transition_alpha > 0) |
57 |
transition_alpha -= 0.1 |
58 |
else |
59 |
scene++ |
60 |
break |
61 |
case 11: |
62 |
scr_cutscene_end() |
63 |
instance_destroy() |
64 |
break |
65 |
} |