1 |
if (global.sworks_flag[0] == 0) |
2 |
{ |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1) |
7 |
break |
8 |
case 1: |
9 |
cutscene_npc_walk_relative(actor_clover, 0, -30, 1, "y", "up") |
10 |
break |
11 |
case 2: |
12 |
cutscene_wait(0.5) |
13 |
break |
14 |
case 3: |
15 |
cutscene_instance_create(actor_clover.x, (actor_clover.y - 50), obj_flowey_npc) |
16 |
obj_flowey_npc.action_sprite = true |
17 |
obj_flowey_npc.sprite_index = spr_floweyrise |
18 |
obj_flowey_npc.image_speed = 0.2 |
19 |
break |
20 |
case 4: |
21 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
22 |
{ |
23 |
obj_flowey_npc.npc_direction = "down" |
24 |
obj_flowey_npc.action_sprite = false |
25 |
cutscene_advance() |
26 |
} |
27 |
break |
28 |
case 5: |
29 |
cutscene_wait(0.25) |
30 |
break |
31 |
case 6: |
32 |
cutscene_dialogue() |
33 |
with (msg) |
34 |
{ |
35 |
talker[0] = 3194 |
36 |
message[0] = "* Howdy again!" |
37 |
message[1] = "* Golly, this area sure# is grim!" |
38 |
message[2] = "* Doesn't look like# anyone's been around for# years." |
39 |
message[3] = "* This machine looks# mighty important though!" |
40 |
message[4] = "* Snoop around and see# what you can find!" |
41 |
message[5] = "* Talk to you soon!" |
42 |
prt[0] = 348 |
43 |
prt[1] = 347 |
44 |
prt[2] = 348 |
45 |
prt[3] = 347 |
46 |
prt[4] = 348 |
47 |
prt[5] = 348 |
48 |
if (message_current == 3) |
49 |
obj_flowey_npc.npc_direction = "up" |
50 |
if (message_current == 4) |
51 |
obj_flowey_npc.npc_direction = "down" |
52 |
} |
53 |
break |
54 |
case 7: |
55 |
cutscene_npc_action_sprite(3194, 245, 0.25, true, 0) |
56 |
break |
57 |
case 8: |
58 |
instance_destroy(obj_flowey_npc) |
59 |
cutscene_end() |
60 |
global.sworks_flag[0] = 1 |
61 |
break |
62 |
} |
63 |
|
64 |
} |
65 |
if (global.sworks_flag[1] == 3) |
66 |
{ |
67 |
switch scene |
68 |
{ |
69 |
case 0: |
70 |
__view_set((9 << 0), 0, 1978) |
71 |
obj_steamworks_04_generator.image_speed = 0 |
72 |
cutscene_advance() |
73 |
break |
74 |
case 1: |
75 |
cutscene_wait(2) |
76 |
break |
77 |
case 2: |
78 |
obj_steamworks_04_generator.image_speed = (1/3) |
79 |
audio_play_sound(snd_generator_start, 1, 0) |
80 |
cutscene_advance() |
81 |
break |
82 |
case 3: |
83 |
cutscene_wait(1.5) |
84 |
break |
85 |
case 4: |
86 |
cutscene_change_room(152, 655, 170, 0.05) |
87 |
break |
88 |
} |
89 |
|
90 |
} |