1 |
if (place_meeting(x, y, obj_pl) && scene == 0) |
2 |
{ |
3 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
4 |
scene = 1 |
5 |
} |
6 |
if (scene == 1) |
7 |
{ |
8 |
cutscene_dialogue() |
9 |
with (msg) |
10 |
{ |
11 |
sndfnt_array[0] = 108 |
12 |
message[0] = "* Hey Clover, come back here.# I think I figured it out." |
13 |
} |
14 |
} |
15 |
else if (scene == 2) |
16 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
17 |
else if (scene == 3) |
18 |
cutscene_npc_walk_relative(1168, 0, 30, 2, "y", "down") |
19 |
else if (scene == 4) |
20 |
{ |
21 |
instance_destroy(obj_player_npc) |
22 |
scr_cutscene_end() |
23 |
scene = 0 |
24 |
} |