1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(0.5) |
5 |
break |
6 |
case 1: |
7 |
cutscene_sfx_play(snd_soul_battle_flash, 1) |
8 |
break |
9 |
case 2: |
10 |
tile_layer_hide(1000001) |
11 |
cutscene_advance() |
12 |
break |
13 |
case 3: |
14 |
cutscene_wait(0.3) |
15 |
break |
16 |
case 4: |
17 |
tile_layer_show(1000001) |
18 |
cutscene_advance() |
19 |
break |
20 |
case 5: |
21 |
cutscene_wait(0.3) |
22 |
break |
23 |
case 6: |
24 |
cutscene_sfx_play(snd_soul_battle_flash, 1) |
25 |
break |
26 |
case 7: |
27 |
tile_layer_hide(1000001) |
28 |
cutscene_advance() |
29 |
break |
30 |
case 8: |
31 |
cutscene_wait(0.3) |
32 |
break |
33 |
case 9: |
34 |
tile_layer_show(1000001) |
35 |
cutscene_advance() |
36 |
break |
37 |
case 10: |
38 |
cutscene_wait(0.6) |
39 |
break |
40 |
case 11: |
41 |
cutscene_sfx_play(snd_undertale_thud, 1) |
42 |
break |
43 |
case 12: |
44 |
tile_layer_hide(1000001) |
45 |
cutscene_advance() |
46 |
break |
47 |
case 13: |
48 |
cutscene_screenshake(1, 2) |
49 |
break |
50 |
case 14: |
51 |
cutscene_wait(0.5) |
52 |
break |
53 |
case 15: |
54 |
cutscene_dialogue() |
55 |
with (msg) |
56 |
message[0] = "* The generator has started# working." |
57 |
break |
58 |
case 16: |
59 |
scr_cutscene_end() |
60 |
global.sworks_flag[0] = 4 |
61 |
instance_destroy() |
62 |
break |
63 |
} |