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gml_Object_obj_steamworks_05d_cutscene_power_Step_0

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switch scene
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{
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    case 0:
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        cutscene_wait(0.5)
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        break
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    case 1:
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        cutscene_sfx_play(snd_soul_battle_flash, 1)
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        break
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    case 2:
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        tile_layer_hide(1000001)
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        cutscene_advance()
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        break
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    case 3:
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        cutscene_wait(0.3)
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        break
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    case 4:
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        tile_layer_show(1000001)
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        cutscene_advance()
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        break
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    case 5:
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        cutscene_wait(0.3)
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        break
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    case 6:
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        cutscene_sfx_play(snd_soul_battle_flash, 1)
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        break
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    case 7:
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        tile_layer_hide(1000001)
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        cutscene_advance()
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        break
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    case 8:
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        cutscene_wait(0.3)
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        break
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    case 9:
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        tile_layer_show(1000001)
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        cutscene_advance()
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        break
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    case 10:
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        cutscene_wait(0.6)
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        break
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    case 11:
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        cutscene_sfx_play(snd_undertale_thud, 1)
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        break
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    case 12:
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        tile_layer_hide(1000001)
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        cutscene_advance()
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        break
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    case 13:
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        cutscene_screenshake(1, 2)
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        break
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    case 14:
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        cutscene_wait(0.5)
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        break
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    case 15:
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        cutscene_dialogue()
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        with (msg)
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            message[0] = "* The generator has started#  working."
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        break
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    case 16:
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        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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        global.sworks_flag[0] = 4
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        instance_destroy()
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        break
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}