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gml_Object_obj_steamworks_05d_lever_Create_0

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1
depth = (-y)
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image_speed = 0
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cutscene_timer = 0
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scene = 0
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if (global.sworks_flag[1] >= 4)
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{
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    image_index = 12
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    if (global.route == 3 && global.sworks_flag[1] == 4)
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    {
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        global.cutscene = true
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        scene = 17
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        obj_pl.x = 663
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        obj_pl.y = 169
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    }
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    return;
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}
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var tile = tile_get_ids_at_depth(1000006)
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for (var i = 0; i < array_length_1d(tile); i++)
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    tile_set_alpha(tile[i], 0)
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tile_alpha = 0