1 |
if live_call() |
2 |
return global.live_result; |
3 |
var xbound_left = 50 |
4 |
var xbound_right = 180 |
5 |
var ybound_top = 100 |
6 |
var ybound_bottom = 190 |
7 |
switch scene |
8 |
{ |
9 |
case 0: |
10 |
path_noloop = false |
11 |
cutscene_wait(2) |
12 |
break |
13 |
case 1: |
14 |
with (obj_steamworks_13_vines) |
15 |
{ |
16 |
image_speed = 1 |
17 |
if (image_index >= 4) |
18 |
{ |
19 |
if (!other.path_noloop) |
20 |
{ |
21 |
pl_path = path_add() |
22 |
path_set_closed(pl_path, false) |
23 |
path_add_point(pl_path, obj_player_npc.x, obj_player_npc.y, 30) |
24 |
path_add_point(pl_path, obj_player_npc.x, (obj_player_npc.y - 3), 70) |
25 |
path_add_point(pl_path, obj_player_npc.x, 165, 100) |
26 |
path_add_point(pl_path, obj_player_npc.x, 165, 50) |
27 |
path_add_point(pl_path, obj_player_npc.x, 160, 50) |
28 |
path_add_point(pl_path, obj_player_npc.x, 165, 100) |
29 |
other.path_noloop = true |
30 |
with (obj_player_npc) |
31 |
path_start(other.pl_path, 3, path_action_stop, false) |
32 |
} |
33 |
} |
34 |
if (image_index >= (image_number - 1)) |
35 |
{ |
36 |
image_alpha = 0 |
37 |
image_speed = 0 |
38 |
if (obj_player_npc.path_position >= 1) |
39 |
{ |
40 |
path_delete(pl_path) |
41 |
instance_destroy() |
42 |
other.scene++ |
43 |
} |
44 |
} |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
cutscene_wait(1.5) |
49 |
break |
50 |
case 3: |
51 |
with (obj_player_npc) |
52 |
{ |
53 |
if (path_index != pt_pljump) |
54 |
{ |
55 |
y -= 10 |
56 |
sprite_index = spr_pl_right |
57 |
image_index = 1 |
58 |
image_angle = 0 |
59 |
path_start(pt_pljump, 2, path_action_stop, false) |
60 |
audio_play_sound(snd_playerjump, 1, 0) |
61 |
other.scene++ |
62 |
} |
63 |
} |
64 |
obj_pl.image_angle = 0 |
65 |
break |
66 |
case 4: |
67 |
if (obj_player_npc.path_position >= 1) |
68 |
{ |
69 |
instance_destroy(obj_player_npc) |
70 |
scene++ |
71 |
} |
72 |
break |
73 |
case 5: |
74 |
cutscene_wait(1) |
75 |
break |
76 |
case 6: |
77 |
with (obj_flowey_npc) |
78 |
{ |
79 |
image_alpha = 1 |
80 |
image_speed = 0.2 |
81 |
if (image_index >= (image_number - 1)) |
82 |
{ |
83 |
other.scene++ |
84 |
action_sprite = false |
85 |
npc_direction = "left" |
86 |
obj_pl.direction = 0 |
87 |
} |
88 |
} |
89 |
break |
90 |
case 7: |
91 |
cutscene_dialogue() |
92 |
with (msg) |
93 |
{ |
94 |
talker[0] = 3194 |
95 |
message[0] = "* Howdy!" |
96 |
message[1] = "* Glad I was able to catch# ya in time!" |
97 |
message[2] = "* What is this, the third# tumble you've survived# on your journey?" |
98 |
message[3] = "* For having the name# \"Clover\" you sure aren't# lucky!" |
99 |
message[4] = "* I'm only kiddin' around# of course." |
100 |
message[5] = "* I'd say you're more of# a machine than that bot# up there, haha!" |
101 |
message[6] = "* Gosh, I hoped we had a# straight shot to an exit# but... of course not." |
102 |
message[7] = "* If you meet that hunk# of metal again, try not# to get caught." |
103 |
message[8] = "* Or... ya know...# killed." |
104 |
message[9] = "* Although, dying WOULD# save more time now that# I think about it..." |
105 |
message[10] = "* I could just revive ya# on the spot!" |
106 |
message[11] = "* No amount of gruesome# deaths could stop ol'# Clover!" |
107 |
message[12] = "* Ain't that neato?" |
108 |
prt[0] = 348 |
109 |
prt[1] = 3251 |
110 |
prt[2] = 347 |
111 |
prt[3] = 349 |
112 |
prt[4] = 3251 |
113 |
prt[5] = 348 |
114 |
prt[6] = 353 |
115 |
prt[7] = 347 |
116 |
prt[8] = 357 |
117 |
prt[9] = 349 |
118 |
prt[10] = 348 |
119 |
prt[11] = 3251 |
120 |
prt[12] = 347 |
121 |
} |
122 |
break |
123 |
case 8: |
124 |
with (obj_flowey_npc) |
125 |
{ |
126 |
if (sprite_index != spr_floweyleave) |
127 |
{ |
128 |
action_sprite = true |
129 |
sprite_index = spr_floweyleave |
130 |
image_alpha = 1 |
131 |
image_speed = 0.25 |
132 |
image_index = 0 |
133 |
} |
134 |
else if (image_index > (image_number - 1)) |
135 |
{ |
136 |
other.scene++ |
137 |
instance_destroy() |
138 |
} |
139 |
} |
140 |
break |
141 |
case 9: |
142 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3) |
143 |
break |
144 |
case 10: |
145 |
camera_set_view_target(view_camera[0], 1031) |
146 |
global.sworks_flag[3] = 1 |
147 |
cutscene_end() |
148 |
break |
149 |
} |