1 |
var item_1_xx = 88 |
2 |
var item_1_yy = 160 |
3 |
var item_2_xx = 128 |
4 |
var item_2_yy = 160 |
5 |
var item_3_xx = 88 |
6 |
var item_3_yy = 190 |
7 |
var item_4_xx = 128 |
8 |
var item_4_yy = 190 |
9 |
switch scene |
10 |
{ |
11 |
case 0: |
12 |
cutscene_wait(2) |
13 |
break |
14 |
case 1: |
15 |
cutscene_dialogue() |
16 |
with (msg) |
17 |
{ |
18 |
ch_msg = 15 |
19 |
ch[1] = "Yes" |
20 |
ch[2] = "No" |
21 |
talker[0] = 1161 |
22 |
message[0] = "* Ouch... Can't say I was# prepared for that." |
23 |
message[1] = "* I knew my husband was# an engineer but he never# told me about that guy." |
24 |
message[2] = "* He'd vaguely mention a# robotics project that# could net him a# promotion but..." |
25 |
message[3] = "* He stopped talking# about it after he quit# his job here." |
26 |
message[4] = "* Ugh..." |
27 |
message[5] = "* I would've used force# to bypass \"Axis\" but I...# I'm not sure now." |
28 |
message[6] = "* He may be the last# remnant of Chujin's# talent." |
29 |
message[7] = "* It would be best if we# could just avoid him# from now on..." |
30 |
message[8] = "* ..." |
31 |
message[9] = "* In any case, I guess# we're pretty lucky he's# the only guard bot# around." |
32 |
message[10] = "* Wait a second..." |
33 |
message[11] = "* I have an idea!" |
34 |
message[12] = "* He mentioned how he was# \"lonely\" right? Well# what if we fixed that?" |
35 |
message[13] = "* We could use scraps# lying around to forge a# companion for him!" |
36 |
message[14] = "* He doesn't seem too# bright after all. Maybe# that's all we need to# distract him?" |
37 |
message[15] = "* What do you think?" |
38 |
prt[0] = 370 |
39 |
prt[1] = 370 |
40 |
prt[2] = 370 |
41 |
prt[3] = 370 |
42 |
prt[4] = 370 |
43 |
prt[5] = 370 |
44 |
prt[6] = 370 |
45 |
prt[7] = 370 |
46 |
prt[8] = 370 |
47 |
prt[9] = 370 |
48 |
prt[10] = 370 |
49 |
prt[11] = 370 |
50 |
prt[12] = 370 |
51 |
prt[13] = 370 |
52 |
prt[14] = 370 |
53 |
prt[15] = 370 |
54 |
if (outcome == 1) |
55 |
{ |
56 |
message[16] = "* Great!" |
57 |
message[17] = "* It's the best plan I# could think of." |
58 |
prt[16] = 370 |
59 |
prt[17] = 370 |
60 |
} |
61 |
if (outcome == 2) |
62 |
{ |
63 |
message[16] = "* You got a better idea?" |
64 |
message[17] = "* It'll be easy, trust# me." |
65 |
prt[16] = 370 |
66 |
prt[17] = 370 |
67 |
} |
68 |
} |
69 |
break |
70 |
case 2: |
71 |
cutscene_dialogue() |
72 |
with (msg) |
73 |
{ |
74 |
talker[0] = 1161 |
75 |
message[0] = "* So... " |
76 |
message[1] = "* We seem to be in some# sort of storage room." |
77 |
message[2] = "* Look around for parts# we can use. Shouldn't# take many." |
78 |
prt[0] = 370 |
79 |
prt[1] = 370 |
80 |
prt[2] = 370 |
81 |
} |
82 |
break |
83 |
case 3: |
84 |
cutscene_npc_walk(1161, 105, 125, 3, "x", "down") |
85 |
break |
86 |
case 4: |
87 |
scr_cutscene_end() |
88 |
cutscene_advance() |
89 |
break |
90 |
case 5: |
91 |
var player_carrying_item = false |
92 |
with (obj_robuild_parent) |
93 |
{ |
94 |
if (robot_item_is_carried == true) |
95 |
player_carrying_item = true |
96 |
} |
97 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
98 |
{ |
99 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
100 |
with (msg) |
101 |
{ |
102 |
talker[0] = 1161 |
103 |
message[0] = "* You want to use this?" |
104 |
prt[0] = 370 |
105 |
ch_msg = 0 |
106 |
ch[1] = "Positive" |
107 |
ch[2] = "Negative" |
108 |
if (outcome == 1) |
109 |
{ |
110 |
global.cutscene = true |
111 |
with (obj_robuild_parent) |
112 |
{ |
113 |
if (robot_item_is_carried == true) |
114 |
{ |
115 |
robot_item_is_jumping = true |
116 |
robot_item_x_target = item_1_xx |
117 |
robot_item_y_target = item_1_yy |
118 |
audio_play_sound(snd_playerjump, 1, 0) |
119 |
obj_steamworks_13_controller.robot_part[0] = editor_sprite |
120 |
} |
121 |
} |
122 |
other.scene++ |
123 |
} |
124 |
if (outcome == 2) |
125 |
{ |
126 |
message[1] = "* Grab something else# then." |
127 |
prt[1] = 370 |
128 |
} |
129 |
} |
130 |
} |
131 |
break |
132 |
case 6: |
133 |
with (obj_robuild_parent) |
134 |
{ |
135 |
if robot_item_is_carried |
136 |
return; |
137 |
} |
138 |
cutscene_dialogue() |
139 |
with (msg) |
140 |
{ |
141 |
talker[0] = 1161 |
142 |
message[0] = "* Okay, we'll need three# more objects." |
143 |
prt[0] = 370 |
144 |
} |
145 |
global.cutscene = false |
146 |
break |
147 |
case 7: |
148 |
player_carrying_item = false |
149 |
with (obj_robuild_parent) |
150 |
{ |
151 |
if (robot_item_is_carried == true) |
152 |
player_carrying_item = true |
153 |
} |
154 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
155 |
{ |
156 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
157 |
with (msg) |
158 |
{ |
159 |
talker[0] = 1161 |
160 |
message[0] = "* You think this'll work?" |
161 |
prt[0] = 370 |
162 |
ch_msg = 0 |
163 |
ch[1] = "Certain" |
164 |
ch[2] = "Uncertain" |
165 |
if (outcome == 1) |
166 |
{ |
167 |
global.cutscene = true |
168 |
with (obj_robuild_parent) |
169 |
{ |
170 |
if (robot_item_is_carried == true) |
171 |
{ |
172 |
robot_item_is_jumping = true |
173 |
robot_item_x_target = item_2_xx |
174 |
robot_item_y_target = item_2_yy |
175 |
audio_play_sound(snd_playerjump, 1, 0) |
176 |
obj_steamworks_13_controller.robot_part[1] = editor_sprite |
177 |
} |
178 |
} |
179 |
other.scene++ |
180 |
} |
181 |
if (outcome == 2) |
182 |
{ |
183 |
message[1] = "* We don't have time to waste." |
184 |
prt[1] = 370 |
185 |
} |
186 |
} |
187 |
} |
188 |
break |
189 |
case 8: |
190 |
with (obj_robuild_parent) |
191 |
{ |
192 |
if robot_item_is_carried |
193 |
return; |
194 |
} |
195 |
cutscene_dialogue() |
196 |
with (msg) |
197 |
{ |
198 |
talker[0] = 1161 |
199 |
message[0] = "* Alright, two more and# we can make this thing." |
200 |
prt[0] = 437 |
201 |
} |
202 |
global.cutscene = false |
203 |
break |
204 |
case 9: |
205 |
player_carrying_item = false |
206 |
with (obj_robuild_parent) |
207 |
{ |
208 |
if (robot_item_is_carried == true) |
209 |
player_carrying_item = true |
210 |
} |
211 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
212 |
{ |
213 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
214 |
with (msg) |
215 |
{ |
216 |
talker[0] = 1161 |
217 |
message[0] = "* Is this a good pick?" |
218 |
prt[0] = 370 |
219 |
ch_msg = 0 |
220 |
ch[1] = "Definitely" |
221 |
ch[2] = "Definitely\nnot" |
222 |
if (outcome == 1) |
223 |
{ |
224 |
global.cutscene = true |
225 |
with (obj_robuild_parent) |
226 |
{ |
227 |
if (robot_item_is_carried == true) |
228 |
{ |
229 |
robot_item_is_jumping = true |
230 |
robot_item_x_target = item_3_xx |
231 |
robot_item_y_target = item_3_yy |
232 |
audio_play_sound(snd_playerjump, 1, 0) |
233 |
obj_steamworks_13_controller.robot_part[2] = editor_sprite |
234 |
} |
235 |
} |
236 |
other.scene++ |
237 |
} |
238 |
if (outcome == 2) |
239 |
{ |
240 |
message[1] = "* Make up your mind." |
241 |
prt[1] = 370 |
242 |
} |
243 |
} |
244 |
} |
245 |
break |
246 |
case 10: |
247 |
with (obj_robuild_parent) |
248 |
{ |
249 |
if robot_item_is_carried |
250 |
return; |
251 |
} |
252 |
cutscene_dialogue() |
253 |
with (msg) |
254 |
{ |
255 |
talker[0] = 1161 |
256 |
message[0] = "* One more object should# do the trick." |
257 |
prt[0] = 370 |
258 |
} |
259 |
global.cutscene = false |
260 |
break |
261 |
case 11: |
262 |
player_carrying_item = false |
263 |
with (obj_robuild_parent) |
264 |
{ |
265 |
if (robot_item_is_carried == true) |
266 |
player_carrying_item = true |
267 |
} |
268 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
269 |
{ |
270 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
271 |
with (msg) |
272 |
{ |
273 |
talker[0] = 1161 |
274 |
message[0] = "* Is this your final# choice?" |
275 |
prt[0] = 370 |
276 |
ch_msg = 0 |
277 |
ch[1] = "Yea" |
278 |
ch[2] = "Nay" |
279 |
if (outcome == 1) |
280 |
{ |
281 |
global.cutscene = true |
282 |
with (obj_robuild_parent) |
283 |
{ |
284 |
if (robot_item_is_carried == true) |
285 |
{ |
286 |
robot_item_is_jumping = true |
287 |
robot_item_x_target = item_4_xx |
288 |
robot_item_y_target = item_4_yy |
289 |
audio_play_sound(snd_playerjump, 1, 0) |
290 |
obj_steamworks_13_controller.robot_part[3] = editor_sprite |
291 |
} |
292 |
} |
293 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 0) |
294 |
other.scene++ |
295 |
} |
296 |
if (outcome == 2) |
297 |
{ |
298 |
message[1] = "* Hurry it up then." |
299 |
prt[1] = 370 |
300 |
} |
301 |
} |
302 |
} |
303 |
break |
304 |
case 12: |
305 |
with (obj_robuild_parent) |
306 |
{ |
307 |
if robot_item_is_carried |
308 |
return; |
309 |
} |
310 |
cutscene_dialogue() |
311 |
with (msg) |
312 |
{ |
313 |
talker[0] = 1161 |
314 |
message[1] = "* Okay, let's build a# robot!" |
315 |
prt[1] = 372 |
316 |
} |
317 |
break |
318 |
case 13: |
319 |
cutscene_wait(2) |
320 |
break |
321 |
case 14: |
322 |
if global.dialogue_open |
323 |
return; |
324 |
if (!instance_exists(obj_robot_build_controller)) |
325 |
instance_create(0, 0, obj_robot_build_controller) |
326 |
for (var i = 0; i < array_length_1d(robot_part); i++) |
327 |
obj_robot_build_controller.robot_item[i] = robot_part[i] |
328 |
break |
329 |
} |