1 |
if (global.route == 2) |
2 |
{ |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 1400) |
7 |
{ |
8 |
global.cutscene = true |
9 |
global.sworks_flag[5] = 1 |
10 |
cutscene_advance() |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
cutscene_follower_into_actor() |
15 |
break |
16 |
case 2: |
17 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
18 |
break |
19 |
case 3: |
20 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left") |
21 |
scene++ |
22 |
break |
23 |
case 4: |
24 |
cutscene_npc_walk(actor_follower, 1300, 560, 3, "x", "left") |
25 |
break |
26 |
case 5: |
27 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false) |
28 |
break |
29 |
case 6: |
30 |
cutscene_wait(1) |
31 |
break |
32 |
case 7: |
33 |
cutscene_dialogue() |
34 |
with (msg) |
35 |
{ |
36 |
talker[0] = 1161 |
37 |
message[0] = "* Ugh, it's a dead end." |
38 |
prt[0] = 368 |
39 |
} |
40 |
break |
41 |
case 8: |
42 |
cutscene_wait(0.5) |
43 |
break |
44 |
case 9: |
45 |
cutscene_npc_direction(actor_follower, "up") |
46 |
break |
47 |
case 10: |
48 |
cutscene_npc_direction(obj_player_npc, "down") |
49 |
break |
50 |
case 11: |
51 |
cutscene_dialogue() |
52 |
with (msg) |
53 |
{ |
54 |
talker[0] = 1161 |
55 |
message[0] = "* It looks like we're# gonna have to-" |
56 |
prt[0] = 394 |
57 |
skippable = false |
58 |
if (cutoff == string_length(message[message_current])) |
59 |
{ |
60 |
other.scene++ |
61 |
global.dialogue_open = false |
62 |
} |
63 |
} |
64 |
break |
65 |
case 12: |
66 |
cutscene_npc_direction(actor_follower, "left") |
67 |
break |
68 |
case 13: |
69 |
cutscene_npc_direction(obj_player_npc, "left") |
70 |
break |
71 |
case 14: |
72 |
cutscene_sfx_play(snd_manta_startup, 1) |
73 |
break |
74 |
case 15: |
75 |
cutscene_wait(0.5) |
76 |
break |
77 |
case 16: |
78 |
cutscene_instance_create(1100, 480, obj_steamworks_manta) |
79 |
break |
80 |
case 17: |
81 |
obj_steamworks_manta.move_in_direction = "right" |
82 |
cutscene_advance() |
83 |
break |
84 |
case 18: |
85 |
with (obj_steamworks_manta) |
86 |
{ |
87 |
if (x > (obj_player_npc.x - 100)) |
88 |
{ |
89 |
obj_player_npc.npc_direction = "up" |
90 |
other.actor_follower.npc_direction = "up" |
91 |
} |
92 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
93 |
other.scene++ |
94 |
} |
95 |
break |
96 |
case 19: |
97 |
cutscene_npc_walk(actor_follower, 1340, 520, 3, "x", "up") |
98 |
break |
99 |
case 20: |
100 |
cutscene_wait(0.25) |
101 |
break |
102 |
case 21: |
103 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false) |
104 |
break |
105 |
case 22: |
106 |
cutscene_dialogue() |
107 |
with (msg) |
108 |
{ |
109 |
message[0] = "* The-The-The floor is lava,# travelers!" |
110 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. " |
111 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!" |
112 |
} |
113 |
break |
114 |
case 23: |
115 |
cutscene_wait(0.5) |
116 |
break |
117 |
case 24: |
118 |
cutscene_npc_direction(actor_follower, "left") |
119 |
break |
120 |
case 25: |
121 |
cutscene_dialogue() |
122 |
with (msg) |
123 |
{ |
124 |
talker[0] = 1161 |
125 |
message[0] = "* This bot doesn't seem# malicious. That's new." |
126 |
message[1] = "* I say we give it a go." |
127 |
prt[0] = 393 |
128 |
prt[1] = 370 |
129 |
} |
130 |
break |
131 |
case 26: |
132 |
cutscene_npc_direction(actor_follower, "up") |
133 |
break |
134 |
case 27: |
135 |
cutscene_wait(0.25) |
136 |
break |
137 |
case 28: |
138 |
cutscene_dialogue() |
139 |
with (msg) |
140 |
{ |
141 |
message[0] = "* Thank you for your tr-trust!" |
142 |
message[1] = "* With my help, the floor will# not be lava, it will just be# floor-bzzt." |
143 |
} |
144 |
break |
145 |
case 29: |
146 |
cutscene_advance() |
147 |
instance_destroy(obj_player_npc) |
148 |
break |
149 |
case 30: |
150 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(argument0, argument1) //gml_Script_scr_actor_into_follower
{
if (!instance_exists(argument0))
return false;
if (argument1 == noone)
return false;
instance_create(argument0.x, argument0.y, argument1)
argument1.x = argument0.x
argument1.y = argument0.y
with (argument0)
{
switch npc_direction
{
case "up":
argument1.sprite_index = argument1.up_sprite_idle
break
case "down":
argument1.sprite_index = argument1.down_sprite_idle
break
case "left":
argument1.sprite_index = argument1.left_sprite_idle
break
case "right":
argument1.sprite_index = argument1.right_sprite_idle
break
}
}
instance_destroy(argument0)
} (obj_ceroba_npc, obj_ceroba_follower) |
151 |
cutscene_advance() |
152 |
break |
153 |
case 31: |
154 |
obj_steamworks_manta.manta_prompt = true |
155 |
global.cutscene = false |
156 |
instance_destroy() |
157 |
break |
158 |
} |
159 |
|
160 |
} |
161 |
else if (global.route == 1) |
162 |
{ |
163 |
switch scene |
164 |
{ |
165 |
case 0: |
166 |
if (obj_pl.x < 1400) |
167 |
{ |
168 |
global.cutscene = true |
169 |
global.sworks_flag[5] = 1 |
170 |
cutscene_advance() |
171 |
} |
172 |
break |
173 |
case 1: |
174 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
175 |
break |
176 |
case 2: |
177 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left") |
178 |
scene++ |
179 |
break |
180 |
case 3: |
181 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false) |
182 |
break |
183 |
case 4: |
184 |
cutscene_wait(1) |
185 |
break |
186 |
case 5: |
187 |
cutscene_sfx_play(snd_manta_startup, 1) |
188 |
break |
189 |
case 6: |
190 |
cutscene_wait(0.5) |
191 |
break |
192 |
case 7: |
193 |
cutscene_instance_create(1100, 480, obj_steamworks_manta) |
194 |
break |
195 |
case 8: |
196 |
obj_steamworks_manta.move_in_direction = "right" |
197 |
cutscene_advance() |
198 |
break |
199 |
case 9: |
200 |
with (obj_steamworks_manta) |
201 |
{ |
202 |
if (x > (obj_player_npc.x - 100)) |
203 |
obj_player_npc.npc_direction = "up" |
204 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
205 |
{ |
206 |
instance_destroy(obj_player_npc) |
207 |
other.scene++ |
208 |
} |
209 |
} |
210 |
break |
211 |
case 10: |
212 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false) |
213 |
break |
214 |
case 11: |
215 |
cutscene_dialogue() |
216 |
with (msg) |
217 |
{ |
218 |
message[0] = "* The-The-The floor is lava,# traveler!" |
219 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. " |
220 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!" |
221 |
} |
222 |
break |
223 |
case 12: |
224 |
obj_steamworks_manta.manta_prompt = true |
225 |
scene++ |
226 |
break |
227 |
case 13: |
228 |
global.cutscene = false |
229 |
instance_destroy() |
230 |
break |
231 |
} |
232 |
|
233 |
} |
234 |
else if (global.route == 3) |
235 |
{ |
236 |
switch scene |
237 |
{ |
238 |
case 0: |
239 |
if (obj_pl.x < 1400) |
240 |
{ |
241 |
global.cutscene = true |
242 |
global.sworks_flag[5] = 1 |
243 |
cutscene_advance() |
244 |
} |
245 |
break |
246 |
case 1: |
247 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
248 |
break |
249 |
case 2: |
250 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left") |
251 |
scene++ |
252 |
break |
253 |
case 3: |
254 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false) |
255 |
break |
256 |
case 4: |
257 |
cutscene_wait(1) |
258 |
break |
259 |
case 5: |
260 |
cutscene_sfx_play(snd_manta_startup, 1) |
261 |
break |
262 |
case 6: |
263 |
cutscene_wait(0.5) |
264 |
break |
265 |
case 7: |
266 |
cutscene_instance_create(1100, 480, obj_steamworks_manta) |
267 |
break |
268 |
case 8: |
269 |
obj_steamworks_manta.move_in_direction = "right" |
270 |
cutscene_advance() |
271 |
break |
272 |
case 9: |
273 |
with (obj_steamworks_manta) |
274 |
{ |
275 |
if (x > (obj_player_npc.x - 100)) |
276 |
obj_player_npc.npc_direction = "up" |
277 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
278 |
{ |
279 |
instance_destroy(obj_player_npc) |
280 |
other.scene++ |
281 |
} |
282 |
} |
283 |
break |
284 |
case 10: |
285 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false) |
286 |
break |
287 |
case 11: |
288 |
cutscene_dialogue() |
289 |
with (msg) |
290 |
{ |
291 |
message[0] = "* The-The-The floor is lava,# traveler!" |
292 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. " |
293 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!" |
294 |
} |
295 |
break |
296 |
case 12: |
297 |
obj_steamworks_manta.manta_prompt = true |
298 |
scene++ |
299 |
break |
300 |
case 13: |
301 |
global.cutscene = false |
302 |
instance_destroy() |
303 |
break |
304 |
} |
305 |
|
306 |
} |