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gml_Object_obj_steamworks_17c_clock_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = true
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Tick-tock - tick-tock -#  tick-tock..."
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                message[1] = "* The current time is 6:26,#  Monday morning!"
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                message[2] = "* You may have noticed the#  apple trees outside the#  Steamworks are blooming."
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                message[3] = "* That means Spring is upon us! "
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                message[4] = "* This time of year, my creator#  recommends a picnic by the#  river just south of here!"
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* Why the puzzled look? Have we#  not met before?"
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                message[1] = "* I am the Grandfather Clock of#  the Underground!"
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                message[2] = "* It is my responsibility to#  keep the standard time for all#  monsters."
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                message[3] = "* However, I cannot help but#  feel there is a miscalculation#  in my tick-tocking."
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                message[4] = "* It is simply driving me mad!"
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* I do not sense the gears#  turning within these walls."
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                message[1] = "* Hm, yes, I believe the main#  clock face outside has stalled!"
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                message[2] = "* An engineer should arrive to#  fix it soon."
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                message[3] = "* Do not worry, I will continue#  to keep the time!"
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            }
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            npc_flag = 3
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            break
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        case 3:
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            with (msg)
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                message[0] = "* Tick-tock - tick-tock -#  tick-tock..."
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            break
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    }
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}