| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = true; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* Tick-tock - tick-tock -# tick-tock..."; |
| 14 |
message[1] = "* The current time is 6:26,# Monday morning!"; |
| 15 |
message[2] = "* You may have noticed the# apple trees outside the# Steamworks are blooming."; |
| 16 |
message[3] = "* That means Spring is upon us! "; |
| 17 |
message[4] = "* This time of year, my creator# recommends a picnic by the# river just south of here!"; |
| 18 |
} |
| 19 |
npc_flag = 1; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
message[0] = "* Why the puzzled look? Have we# not met before?"; |
| 25 |
message[1] = "* I am the Grandfather Clock of# the Underground!"; |
| 26 |
message[2] = "* It is my responsibility to# keep the standard time for all# monsters."; |
| 27 |
message[3] = "* However, I cannot help but# feel there is a miscalculation# in my tick-tocking."; |
| 28 |
message[4] = "* It is simply driving me mad!"; |
| 29 |
} |
| 30 |
npc_flag = 2; |
| 31 |
break; |
| 32 |
case 2: |
| 33 |
with (msg) |
| 34 |
{ |
| 35 |
message[0] = "* I do not sense the gears# turning within these walls."; |
| 36 |
message[1] = "* Hm, yes, I believe the main# clock face outside has stalled!"; |
| 37 |
message[2] = "* An engineer should arrive to# fix it soon."; |
| 38 |
message[3] = "* Do not worry, I will continue# to keep the time!"; |
| 39 |
} |
| 40 |
npc_flag = 3; |
| 41 |
break; |
| 42 |
case 3: |
| 43 |
with (msg) |
| 44 |
message[0] = "* Tick-tock - tick-tock -# tick-tock..."; |
| 45 |
break; |
| 46 |
} |
| 47 |
} |