1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case -1: |
6 |
if (obj_pl.y <= 200) |
7 |
{ |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
cutscene_advance() |
10 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc) |
11 |
obj_steamworks_mo.hsp = 6.5 |
12 |
obj_steamworks_mo.up_sprite = 3327 |
13 |
obj_steamworks_mo.up_sprite_idle = 3327 |
14 |
} |
15 |
break |
16 |
case 0: |
17 |
if (abs(obj_player_npc.x - 209) > 5) |
18 |
cutscene_npc_walk(1168, 209, obj_player_npc.y, 3, "x", "up") |
19 |
else |
20 |
cutscene_advance() |
21 |
break |
22 |
case 1: |
23 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.15, false, true) |
24 |
break |
25 |
case 2: |
26 |
cutscene_music_start(164, 1) |
27 |
break |
28 |
case 3: |
29 |
cutscene_wait(0.5) |
30 |
break |
31 |
case 4: |
32 |
with (obj_steamworks_mo) |
33 |
{ |
34 |
if (x == xstart && (!audio_is_playing(snd_mo_slide))) |
35 |
audio_play_sound(snd_mo_slide, 20, 0) |
36 |
if (hsp > 0) |
37 |
{ |
38 |
hsp -= 0.1 |
39 |
x += hsp |
40 |
} |
41 |
if (x >= 210) |
42 |
{ |
43 |
action_sprite = false |
44 |
npc_direction = "down" |
45 |
x = 210 |
46 |
other.scene++ |
47 |
} |
48 |
} |
49 |
break |
50 |
case 5: |
51 |
cutscene_npc_reset_sprite(2063, "down") |
52 |
break |
53 |
case 6: |
54 |
if cutscene_dialogue() |
55 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(argument0, argument1, argument2) //gml_Script_scr_music_sudden_stop
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = argument0
fade_strength = argument1 / 100
audio_stop = argument2
if (audio_stop == false)
audio_resume_sound(argument0)
}
} (mus_gimme_ur_cash_yellow, 5, 1) |
56 |
with (msg) |
57 |
{ |
58 |
talker[0] = 2063 |
59 |
message[0] = "* Bam!" |
60 |
message[1] = "* You know who it is, right?" |
61 |
message[2] = "* It's ya boy" |
62 |
if (message_current == 2) |
63 |
message_timer = 10 |
64 |
} |
65 |
break |
66 |
case 7: |
67 |
cutscene_npc_action_sprite(1168, 3313, 1, true, 0, 634, 0) |
68 |
if (obj_player_npc.image_index >= 6) |
69 |
{ |
70 |
obj_player_npc.up_sprite = 2803 |
71 |
obj_player_npc.up_sprite_idle = 2803 |
72 |
obj_player_npc.image_speed = 0 |
73 |
cutscene_advance(8) |
74 |
} |
75 |
break |
76 |
case 8: |
77 |
with (obj_steamworks_mo) |
78 |
{ |
79 |
action_sprite = false |
80 |
down_sprite_idle = 3187 |
81 |
} |
82 |
audio_sound_pitch(mus_gimme_ur_cash_yellow, 1) |
83 |
cutscene_wait(1.5) |
84 |
break |
85 |
case 9: |
86 |
cutscene_dialogue() |
87 |
with (msg) |
88 |
{ |
89 |
talker[0] = 2063 |
90 |
message[0] = "* ...Mo." |
91 |
message[1] = "* Hey, buddy... What's with the# piece?" |
92 |
message[2] = "* I thought we had a connection,# ya know?" |
93 |
message[3] = "* Like some sorta vaguely# illegal partnership!" |
94 |
message[4] = "* You don't think I'm here to# stab ya in the back, do you?" |
95 |
message[5] = "* I may be many things but the# last thing I am is a snitch!" |
96 |
} |
97 |
break |
98 |
case 10: |
99 |
cutscene_wait(1) |
100 |
break |
101 |
case 11: |
102 |
obj_player_npc.action_sprite = false |
103 |
if cutscene_npc_walk_relative(1168, 0, -10, 0.5, "x", "up") |
104 |
{ |
105 |
obj_steamworks_mo.up_sprite = 2992 |
106 |
obj_steamworks_mo.up_sprite_idle = 2992 |
107 |
} |
108 |
break |
109 |
case 12: |
110 |
cutscene_npc_walk_relative(2063, 0, -10, 0.5, "y", "down") |
111 |
break |
112 |
case 13: |
113 |
cutscene_dialogue() |
114 |
with (msg) |
115 |
{ |
116 |
talker[0] = 2063 |
117 |
message[0] = "* Hey hey hey!!" |
118 |
message[1] = "* There ain't nothin' up my# sleeve, kid! Nothin' but fur# and admittedly cheap cologne!" |
119 |
message[2] = "* What you see is what you get# with Mo!" |
120 |
message[3] = "* I ain't some unassuming badass# waiting for a chance to unleash# an attack!" |
121 |
message[4] = "* I'm just a salesman, alright?" |
122 |
message[5] = "* I'll leave, just put down the# gun." |
123 |
ch_msg = 5 |
124 |
ch[1] = "Rob" |
125 |
ch[2] = "Refrain" |
126 |
if (outcome == 1) |
127 |
{ |
128 |
message[6] = "* It's money you want, right?" |
129 |
message[7] = "* Everyone loves money!" |
130 |
message[8] = "* H-Here, this is all I got!" |
131 |
message[9] = "* (You received 450G.)" |
132 |
other.choice = 2 |
133 |
} |
134 |
talker[9] = -4 |
135 |
talker[10] = 2063 |
136 |
if (message_current == 8) |
137 |
sound_noloop = false |
138 |
if (message_current == 9 && sound_noloop == false) |
139 |
{ |
140 |
global.player_gold += 450 |
141 |
audio_play_sound(snd_success, 1, 0) |
142 |
sound_noloop = true |
143 |
} |
144 |
if (outcome == 2) |
145 |
other.choice = 1 |
146 |
} |
147 |
break |
148 |
case 14: |
149 |
with (obj_player_npc) |
150 |
{ |
151 |
if (sprite_index != spr_pl_up_geno_shoot) |
152 |
{ |
153 |
action_sprite = true |
154 |
sprite_index = spr_pl_up_geno_shoot |
155 |
image_speed = 1 |
156 |
image_index = 9 |
157 |
} |
158 |
else if (image_index >= (image_number - 1)) |
159 |
{ |
160 |
image_speed = 0 |
161 |
image_index = image_number - 1 |
162 |
with (other) |
163 |
cutscene_wait(1.5) |
164 |
} |
165 |
} |
166 |
break |
167 |
case 15: |
168 |
obj_pl.action_sprite = false |
169 |
cutscene_dialogue() |
170 |
with (msg) |
171 |
{ |
172 |
talker[0] = 2063 |
173 |
if (other.choice == 1) |
174 |
{ |
175 |
message[0] = "* Okay..." |
176 |
message[1] = "* Okay. We're cool, right?" |
177 |
message[2] = "* ..." |
178 |
message[3] = "* Ya know, I'm just gonna take# my window and get outta here." |
179 |
message[4] = "* I think I've had enough of# this lifestyle..." |
180 |
} |
181 |
else |
182 |
{ |
183 |
message[0] = "* Man..." |
184 |
message[1] = "* It's over for me." |
185 |
message[2] = "* I'm a goner..." |
186 |
message[3] = "* If not now, tomorrow." |
187 |
message[4] = "* ..." |
188 |
message[5] = "* Enjoy that G. It's good# company." |
189 |
} |
190 |
} |
191 |
break |
192 |
case 16: |
193 |
cutscene_wait(1.5) |
194 |
break |
195 |
case 17: |
196 |
cutscene_sfx_play(snd_manta_startup, 1) |
197 |
obj_steamworks_mo.up_sprite = 3327 |
198 |
obj_steamworks_mo.up_sprite_idle = 3713 |
199 |
obj_steamworks_mo.npc_direction = "up" |
200 |
break |
201 |
case 18: |
202 |
cutscene_wait(0.5) |
203 |
if instance_exists(obj_camera) |
204 |
instance_destroy(obj_camera) |
205 |
break |
206 |
case 19: |
207 |
cutscene_camera_move(obj_pl.x, 130, 1) |
208 |
break |
209 |
case 20: |
210 |
cutscene_instance_create(210, -40, obj_manta_npc) |
211 |
break |
212 |
case 21: |
213 |
if cutscene_npc_walk(437, 210, 95, 2, "y", "down") |
214 |
{ |
215 |
obj_manta_npc.action_sprite = true |
216 |
obj_manta_npc.npc_dynamic_depth = false |
217 |
obj_manta_npc.depth = 1000006 |
218 |
obj_manta_npc.sprite_index = spr_steamworks_manta_down_idle |
219 |
obj_manta_npc.image_speed = 0.2 |
220 |
} |
221 |
break |
222 |
case 22: |
223 |
cutscene_wait(0.5) |
224 |
break |
225 |
case 23: |
226 |
obj_steamworks_mo.npc_dynamic_depth = false |
227 |
obj_steamworks_mo.depth = obj_manta_npc.depth - 100000 |
228 |
cutscene_npc_walk(2063, 210, 80, 2, "y", "down") |
229 |
break |
230 |
case 24: |
231 |
cutscene_wait(1.5) |
232 |
break |
233 |
case 25: |
234 |
obj_manta_npc.action_sprite = false |
235 |
cutscene_npc_walk(437, 210, -60, 2, "y") |
236 |
obj_steamworks_mo.npc_direction = obj_manta_npc.npc_direction |
237 |
obj_steamworks_mo.y = obj_manta_npc.y - 15 |
238 |
break |
239 |
case 26: |
240 |
cutscene_wait(1) |
241 |
global.sworks_flag[10] = 2 |
242 |
scr_radio_restart() |
243 |
break |
244 |
case 27: |
245 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2) |
246 |
break |
247 |
case 28: |
248 |
cutscene_camera_reset() |
249 |
cutscene_end() |
250 |
instance_destroy(obj_steamworks_mo) |
251 |
instance_destroy(obj_manta_npc) |
252 |
break |
253 |
} |