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gml_Object_obj_steamworks_20_dark_tile_Step_0

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1
if (global.sworks_flag[11] == false && obj_pl.x <= (x - 100))
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    fade_out = true
3
if (fade_out && image_alpha < 1)
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{
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    image_alpha += 0.15
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    if (image_alpha >= 1)
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        global.sworks_flag[11] = true
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}