1 |
var times_caught = global.sworks_flag[43] |
2 |
if (global.geno_complete[3] == true) |
3 |
{ |
4 |
instance_destroy() |
5 |
instance_create(x, y, obj_steamworks_21_controller_geno) |
6 |
return; |
7 |
} |
8 |
if (global.sworks_flag[12] >= 2) |
9 |
{ |
10 |
instance_destroy() |
11 |
return; |
12 |
} |
13 |
scene = 0 |
14 |
cutscene_timer = 0 |
15 |
event_music = 0 |
16 |
axis_is_running = false |
17 |
npc_axis_run_speed = clamp((5.6 - times_caught * 0.15 - global.using_gamepad * 0.1), 5, 5.6) |
18 |
ceroba_is_running = false |
19 |
shadow_axis_image_alpha = 0 |
20 |
if (global.sworks_flag[12] == 1 && global.route == 2) |
21 |
{ |
22 |
instance_create(270, 700, obj_ceroba_npc) |
23 |
obj_ceroba_npc.npc_direction = "up" |
24 |
} |
25 |
check_point_current = 2 |
26 |
check_point_current_axis = 2 |
27 |
checkpoint_x = path_get_point_x(pt_steamworks_21_axis_chase, check_point_current) |
28 |
checkpoint_y = path_get_point_y(pt_steamworks_21_axis_chase, check_point_current) |
29 |
checkpoint_x_axis = path_get_point_x(pt_steamworks_21_axis_chase, check_point_current_axis) |
30 |
checkpoint_y_axis = path_get_point_y(pt_steamworks_21_axis_chase, check_point_current_axis) |