| 1 |
var times_caught = global.sworks_flag[43]; |
| 2 |
if (global.geno_complete[3] == true) |
| 3 |
{ |
| 4 |
instance_destroy(); |
| 5 |
instance_create(x, y, obj_steamworks_21_controller_geno); |
| 6 |
exit; |
| 7 |
} |
| 8 |
if (global.sworks_flag[12] >= 2) |
| 9 |
{ |
| 10 |
instance_destroy(); |
| 11 |
exit; |
| 12 |
} |
| 13 |
scene = 0; |
| 14 |
cutscene_timer = 0; |
| 15 |
event_music = 0; |
| 16 |
axis_is_running = false; |
| 17 |
npc_axis_run_speed = clamp(5.6 - (times_caught * 0.15) - (global.using_gamepad * 0.1), 5, 5.6); |
| 18 |
ceroba_is_running = false; |
| 19 |
shadow_axis_image_alpha = 0; |
| 20 |
if (global.sworks_flag[12] == 1 && global.route == 2) |
| 21 |
{ |
| 22 |
instance_create(270, 700, obj_ceroba_npc); |
| 23 |
obj_ceroba_npc.npc_direction = "up"; |
| 24 |
} |
| 25 |
check_point_current = 2; |
| 26 |
check_point_current_axis = 2; |
| 27 |
checkpoint_x = path_get_point_x(pt_steamworks_21_axis_chase, check_point_current); |
| 28 |
checkpoint_y = path_get_point_y(pt_steamworks_21_axis_chase, check_point_current); |
| 29 |
checkpoint_x_axis = path_get_point_x(pt_steamworks_21_axis_chase, check_point_current_axis); |
| 30 |
checkpoint_y_axis = path_get_point_y(pt_steamworks_21_axis_chase, check_point_current_axis); |