| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var axis_run_speed = npc_axis_run_speed; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (obj_pl.x < 1990) |
| 8 |
{ |
| 9 |
scr_cutscene_start(); |
| 10 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 300); |
| 11 |
obj_pl.direction = 180; |
| 12 |
cutscene_advance(); |
| 13 |
} |
| 14 |
break; |
| 15 |
case 1: |
| 16 |
cutscene_camera_move(1840, obj_pl.y, 3); |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
obj_axis_npc.npc_direction = "right"; |
| 20 |
cutscene_advance(); |
| 21 |
break; |
| 22 |
case 3: |
| 23 |
cutscene_wait(1); |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
cutscene_dialogue(); |
| 27 |
with (msg) |
| 28 |
{ |
| 29 |
talker[0] = 1166; |
| 30 |
message[0] = "* N0.. ."; |
| 31 |
message[1] = "* R- R3TREATING!"; |
| 32 |
prt[0] = 3282; |
| 33 |
prt[1] = 3282; |
| 34 |
} |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 6); |
| 38 |
break; |
| 39 |
case 6: |
| 40 |
event_music = audio_play_sound(mus_axis_chase, 1, 1); |
| 41 |
cutscene_camera_reset(); |
| 42 |
scr_cutscene_end(); |
| 43 |
break; |
| 44 |
case 7: |
| 45 |
with (obj_axis_npc) |
| 46 |
{ |
| 47 |
can_walk = false; |
| 48 |
action_sprite = true; |
| 49 |
path_start(pt_steamworks_21_axis_chase_geno, axis_run_speed, path_action_stop, false); |
| 50 |
} |
| 51 |
axis_is_running = true; |
| 52 |
cutscene_advance(); |
| 53 |
break; |
| 54 |
case 8: |
| 55 |
if (obj_axis_npc.path_position >= 1) |
| 56 |
cutscene_advance(); |
| 57 |
break; |
| 58 |
case 9: |
| 59 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (event_music, 750); |
| 60 |
instance_destroy(obj_axis_npc); |
| 61 |
cutscene_advance(); |
| 62 |
break; |
| 63 |
case 10: |
| 64 |
global.sworks_flag[12] = 1; |
| 65 |
instance_destroy(); |
| 66 |
break; |
| 67 |
} |
| 68 |
if (axis_is_running == true && instance_exists(obj_axis_npc)) |
| 69 |
{ |
| 70 |
with (obj_axis_npc) |
| 71 |
{ |
| 72 |
depth = -y; |
| 73 |
if (path_position < 1) |
| 74 |
{ |
| 75 |
image_speed = 1/3; |
| 76 |
if (direction == 0) |
| 77 |
sprite_index = spr_axis_right; |
| 78 |
else if (direction == 90) |
| 79 |
sprite_index = spr_axis_up; |
| 80 |
else if (direction == 180) |
| 81 |
sprite_index = spr_axis_left; |
| 82 |
else if (direction == 270) |
| 83 |
sprite_index = spr_axis_down; |
| 84 |
} |
| 85 |
} |
| 86 |
if (point_distance(obj_pl.x, obj_pl.y, obj_axis_npc.x, obj_axis_npc.y) < 30) |
| 87 |
obj_axis_npc.path_speed += 0.15; |
| 88 |
} |