1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(1.5) |
5 |
break |
6 |
case 1: |
7 |
cutscene_dialogue() |
8 |
with (msg) |
9 |
{ |
10 |
talker[0] = 1166 |
11 |
if (global.sworks_flag[12] == 0) |
12 |
{ |
13 |
if (global.route == 2) |
14 |
{ |
15 |
message[0] = "* STAY HERE WHILE I GET# THE TALL LADY." |
16 |
message[1] = "* DO NOT TOUCH ANYTHING." |
17 |
prt[0] = 473 |
18 |
prt[1] = 473 |
19 |
} |
20 |
else |
21 |
{ |
22 |
message[0] = "* STAY HERE, I MUST GO# BACK ON PATROL." |
23 |
message[1] = "* DO NOT TOUCH ANYTHING." |
24 |
prt[0] = 473 |
25 |
prt[1] = 473 |
26 |
} |
27 |
} |
28 |
else |
29 |
{ |
30 |
message[0] = "* DO YOU HAVE THE ABILITY# TO COOPERATE?" |
31 |
message[1] = "* OR ARE YOU TOYING WITH# ME ON PURPOSE?" |
32 |
message[2] = "* EITHER WAY, I AM# STARTING TO [really]# HATE YOU." |
33 |
prt[0] = 473 |
34 |
prt[1] = 473 |
35 |
prt[2] = 473 |
36 |
} |
37 |
} |
38 |
break |
39 |
case 2: |
40 |
cutscene_wait(0.5) |
41 |
break |
42 |
case 3: |
43 |
cutscene_npc_walk(1166, 160, 345, 3, "y", "down") |
44 |
break |
45 |
case 4: |
46 |
with (obj_axis_npc) |
47 |
{ |
48 |
if (image_alpha > 0) |
49 |
image_alpha -= 0.2 |
50 |
else |
51 |
{ |
52 |
instance_destroy() |
53 |
other.scene++ |
54 |
} |
55 |
} |
56 |
break |
57 |
case 5: |
58 |
cutscene_sfx_play(snd_undertale_thud, 1) |
59 |
break |
60 |
case 6: |
61 |
cutscene_wait(0.5) |
62 |
break |
63 |
case 7: |
64 |
cutscene_end() |
65 |
if (global.sworks_flag[12] == 0) |
66 |
global.sworks_flag[12] = 1 |
67 |
break |
68 |
} |