1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x <= 1820) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_advance() |
8 |
} |
9 |
break |
10 |
case 1: |
11 |
instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake) |
12 |
cutscene_advance() |
13 |
break |
14 |
case 2: |
15 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake)) |
16 |
{ |
17 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0) |
18 |
audio_play_sound(snd_glass_break_2, 1, 0) |
19 |
layer_set_visible("asset_broken_glass", true) |
20 |
layer_set_visible("asset_glass_flash", true) |
21 |
layer_set_visible("asset_glass_panel", false) |
22 |
alarm[0] = 1alarm[0]layer_set_visible("asset_glass_flash", false) |
23 |
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake
{
if instance_exists(obj_screenshake_player)
return;
with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player))
{
alarm[0]alarm[0]layer_set_visible("asset_glass_flash", false)
intensity = argument1
}
} (10, 2) |
24 |
cutscene_advance() |
25 |
} |
26 |
break |
27 |
case 3: |
28 |
obj_pl.direction = 90 |
29 |
cutscene_advance() |
30 |
break |
31 |
case 4: |
32 |
cutscene_wait(1) |
33 |
break |
34 |
case 5: |
35 |
layer_set_visible("asset_broken_glass", false) |
36 |
cutscene_advance() |
37 |
break |
38 |
case 6: |
39 |
cutscene_instance_create(0, 0, part_steamworks_22_glass) |
40 |
break |
41 |
case 7: |
42 |
cutscene_wait(1) |
43 |
break |
44 |
case 8: |
45 |
cutscene_instance_create(1690, 40, obj_axis_npc) |
46 |
obj_axis_npc.npc_dynamic_depth = false |
47 |
obj_axis_npc.depth = layer_get_depth("tiles_outside") - 50 |
48 |
break |
49 |
case 9: |
50 |
cutscene_npc_walk(1166, 1690, 90, 3, "y", "down") |
51 |
break |
52 |
case 10: |
53 |
cutscene_dialogue() |
54 |
with (msg) |
55 |
{ |
56 |
talker[0] = 1166 |
57 |
message[0] = "* FOUND YOU." |
58 |
prt[0] = 2916 |
59 |
} |
60 |
break |
61 |
case 11: |
62 |
cutscene_music_start(627) |
63 |
break |
64 |
case 12: |
65 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, (layer_get_depth("tiles_outside") - 50), obj_steamworks_22_axis_throwing) |
66 |
instance_destroy(obj_axis_npc) |
67 |
cutscene_advance() |
68 |
break |
69 |
case 13: |
70 |
scr_cutscene_end() |
71 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1) |
72 |
dynamic_wall = instance_create((camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0])), 0, obj_wall) |
73 |
dynamic_wall.image_yscale = 12 |
74 |
global.sworks_flag[13] = 1 |
75 |
cutscene_advance(14) |
76 |
break |
77 |
case 14: |
78 |
obj_camera.move = false |
79 |
if (obj_pl.x < obj_camera.x) |
80 |
obj_camera.x = obj_pl.x |
81 |
dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]) |
82 |
if (obj_pl.x < 540) |
83 |
{ |
84 |
obj_steamworks_22_axis_throwing.alarm[0] = -1 |
85 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
86 |
obj_player_npc.left_sprite = 17 |
87 |
cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161) |
88 |
cutscene_advance() |
89 |
} |
90 |
break |
91 |
case 15: |
92 |
obj_camera.x = obj_pl.x |
93 |
if (obj_player_npc.npc_arrived == true) |
94 |
{ |
95 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 500) |
96 |
cutscene_camera_reset() |
97 |
} |
98 |
break |
99 |
case 16: |
100 |
cutscene_wait(1) |
101 |
break |
102 |
case 17: |
103 |
cutscene_instance_create(360, 140, obj_axis_npc) |
104 |
break |
105 |
case 18: |
106 |
cutscene_npc_walk(1166, 240, 140, 4, "x", "left") |
107 |
break |
108 |
case 19: |
109 |
cutscene_wait(0.5) |
110 |
break |
111 |
case 20: |
112 |
cutscene_music_start(219) |
113 |
break |
114 |
case 21: |
115 |
cutscene_npc_action_sprite(1166, 2693, 1, true) |
116 |
break |
117 |
case 22: |
118 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1) |
119 |
cutscene_advance(23) |
120 |
break |
121 |
case 23: |
122 |
cutscene_dialogue() |
123 |
with (msg) |
124 |
{ |
125 |
talker[0] = 1166 |
126 |
message[0] = "* YOU ARE CORNERED,# HUMAN." |
127 |
message[1] = "* I DID NOT WANT TO HURT# YOU BUT YOU FORCED MY# GLOVE." |
128 |
message[2] = "* PREPARE FOR PAIN." |
129 |
prt[0] = 473 |
130 |
prt[1] = 473 |
131 |
prt[2] = 473 |
132 |
} |
133 |
break |
134 |
case 24: |
135 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true) |
136 |
break |
137 |
case 25: |
138 |
cutscene_instance_create(-10, 90, obj_steamworks_22_pellet) |
139 |
with (obj_steamworks_22_pellet) |
140 |
{ |
141 |
depth = -9999 |
142 |
direction = point_direction(x, y, obj_axis_npc.x, (obj_axis_npc.y - 27)) |
143 |
speed = 8 |
144 |
} |
145 |
audio_play_sound(snd_undertale_swoosh, 1, 0) |
146 |
break |
147 |
case 26: |
148 |
with (obj_steamworks_22_pellet) |
149 |
{ |
150 |
if (x >= obj_axis_npc.x) |
151 |
{ |
152 |
instance_create_depth(obj_axis_npc.x, (obj_axis_npc.y - 27), -999, part_axis_ball_destroy) |
153 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0) |
154 |
instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash) |
155 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2) |
156 |
audio_play_sound(snd_undertale_explosion, 1, 0) |
157 |
layer_set_visible("rubble", false) |
158 |
instance_destroy(obj_steamworks_22_pellet) |
159 |
other.scene = 27 |
160 |
} |
161 |
} |
162 |
break |
163 |
case 27: |
164 |
cutscene_npc_action_sprite(1166, 3170, 1, true, 0) |
165 |
break |
166 |
case 28: |
167 |
cutscene_wait(2) |
168 |
break |
169 |
case 29: |
170 |
cutscene_dialogue() |
171 |
with (msg) |
172 |
{ |
173 |
talker[0] = 1166 |
174 |
message[0] = "* OH." |
175 |
prt[0] = 473 |
176 |
} |
177 |
break |
178 |
case 30: |
179 |
cutscene_wait(1) |
180 |
break |
181 |
case 31: |
182 |
cutscene_dialogue() |
183 |
with (msg) |
184 |
{ |
185 |
talker[0] = 1166 |
186 |
message[0] = "* THIS IS A PROBLEM." |
187 |
message[1] = "* LOOKS LIKE YOU WIN THIS# TIME." |
188 |
message[2] = "* I WILL RETURN TO# CAPTURE YOU SOON." |
189 |
message[3] = "* DO NOT GO ANYWHERE,# PLEASE." |
190 |
prt[0] = 3332 |
191 |
prt[1] = 473 |
192 |
prt[2] = 473 |
193 |
prt[3] = 473 |
194 |
} |
195 |
break |
196 |
case 32: |
197 |
cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0) |
198 |
break |
199 |
case 33: |
200 |
cutscene_npc_action_sprite(1166, 3319, 1, false, 0) |
201 |
cutscene_advance() |
202 |
break |
203 |
case 34: |
204 |
obj_axis_npc.x += 1 |
205 |
if (obj_axis_npc.x > 340) |
206 |
cutscene_advance() |
207 |
break |
208 |
case 35: |
209 |
cutscene_wait(1) |
210 |
break |
211 |
case 36: |
212 |
instance_destroy(obj_axis_npc) |
213 |
instance_destroy(dynamic_wall) |
214 |
global.sworks_flag[13] = 2 |
215 |
cutscene_end() |
216 |
break |
217 |
} |