| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x <= 1820) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake); |
| 12 |
cutscene_advance(); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake)) |
| 16 |
{ |
| 17 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
| 18 |
audio_play_sound(snd_glass_break_2, 1, 0); |
| 19 |
layer_set_visible("asset_broken_glass", true); |
| 20 |
layer_set_visible("asset_glass_flash", true); |
| 21 |
layer_set_visible("asset_glass_panel", false); |
| 22 |
alarm[0] = 1; |
| 23 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (10, 2); |
| 24 |
cutscene_advance(); |
| 25 |
} |
| 26 |
break; |
| 27 |
case 3: |
| 28 |
obj_pl.direction = 90; |
| 29 |
cutscene_advance(); |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
cutscene_wait(1); |
| 33 |
break; |
| 34 |
case 5: |
| 35 |
layer_set_visible("asset_broken_glass", false); |
| 36 |
cutscene_advance(); |
| 37 |
break; |
| 38 |
case 6: |
| 39 |
cutscene_instance_create(0, 0, 577); |
| 40 |
break; |
| 41 |
case 7: |
| 42 |
cutscene_wait(1); |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
cutscene_instance_create(1690, 40, 1166); |
| 46 |
obj_axis_npc.npc_dynamic_depth = false; |
| 47 |
obj_axis_npc.depth = layer_get_depth("tiles_outside") - 50; |
| 48 |
break; |
| 49 |
case 9: |
| 50 |
cutscene_npc_walk(1166, 1690, 90, 3, "y", "down"); |
| 51 |
break; |
| 52 |
case 10: |
| 53 |
cutscene_dialogue(); |
| 54 |
with (msg) |
| 55 |
{ |
| 56 |
talker[0] = 1166; |
| 57 |
message[0] = "* FOUND YOU."; |
| 58 |
prt[0] = 2916; |
| 59 |
} |
| 60 |
break; |
| 61 |
case 11: |
| 62 |
cutscene_music_start(627); |
| 63 |
break; |
| 64 |
case 12: |
| 65 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
| 66 |
instance_destroy(obj_axis_npc); |
| 67 |
cutscene_advance(); |
| 68 |
break; |
| 69 |
case 13: |
| 70 |
scr_cutscene_end(); |
| 71 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
| 72 |
dynamic_wall = instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]), 0, obj_wall); |
| 73 |
dynamic_wall.image_yscale = 12; |
| 74 |
global.sworks_flag[13] = 1; |
| 75 |
cutscene_advance(14); |
| 76 |
break; |
| 77 |
case 14: |
| 78 |
obj_camera.move = false; |
| 79 |
if (obj_pl.x < obj_camera.x) |
| 80 |
obj_camera.x = obj_pl.x; |
| 81 |
dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]); |
| 82 |
if (obj_pl.x < 540) |
| 83 |
{ |
| 84 |
obj_steamworks_22_axis_throwing.alarm[0] = -1; |
| 85 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 86 |
obj_player_npc.left_sprite = 17; |
| 87 |
cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161); |
| 88 |
cutscene_advance(); |
| 89 |
} |
| 90 |
break; |
| 91 |
case 15: |
| 92 |
obj_camera.x = obj_pl.x; |
| 93 |
if (obj_player_npc.npc_arrived == true) |
| 94 |
{ |
| 95 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 96 |
cutscene_camera_reset(); |
| 97 |
} |
| 98 |
break; |
| 99 |
case 16: |
| 100 |
cutscene_wait(1); |
| 101 |
break; |
| 102 |
case 17: |
| 103 |
cutscene_instance_create(360, 140, 1166); |
| 104 |
break; |
| 105 |
case 18: |
| 106 |
cutscene_npc_walk(1166, 240, 140, 4, "x", "left"); |
| 107 |
break; |
| 108 |
case 19: |
| 109 |
cutscene_wait(0.5); |
| 110 |
break; |
| 111 |
case 20: |
| 112 |
cutscene_music_start(219); |
| 113 |
break; |
| 114 |
case 21: |
| 115 |
cutscene_npc_action_sprite(1166, 2693, 1, true); |
| 116 |
break; |
| 117 |
case 22: |
| 118 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
| 119 |
cutscene_advance(23); |
| 120 |
break; |
| 121 |
case 23: |
| 122 |
cutscene_dialogue(); |
| 123 |
with (msg) |
| 124 |
{ |
| 125 |
talker[0] = 1166; |
| 126 |
message[0] = "* YOU ARE CORNERED,# HUMAN."; |
| 127 |
message[1] = "* I DID NOT WANT TO HURT# YOU BUT YOU FORCED MY# GLOVE."; |
| 128 |
message[2] = "* PREPARE FOR PAIN."; |
| 129 |
prt[0] = 473; |
| 130 |
prt[1] = 473; |
| 131 |
prt[2] = 473; |
| 132 |
} |
| 133 |
break; |
| 134 |
case 24: |
| 135 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true); |
| 136 |
break; |
| 137 |
case 25: |
| 138 |
cutscene_instance_create(-10, 90, 2468); |
| 139 |
with (obj_steamworks_22_pellet) |
| 140 |
{ |
| 141 |
depth = -9999; |
| 142 |
direction = point_direction(x, y, obj_axis_npc.x, obj_axis_npc.y - 27); |
| 143 |
speed = 8; |
| 144 |
} |
| 145 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 146 |
break; |
| 147 |
case 26: |
| 148 |
with (obj_steamworks_22_pellet) |
| 149 |
{ |
| 150 |
if (x >= obj_axis_npc.x) |
| 151 |
{ |
| 152 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y - 27, -999, part_axis_ball_destroy); |
| 153 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
| 154 |
instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash); |
| 155 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
| 156 |
audio_play_sound(snd_undertale_explosion, 1, 0); |
| 157 |
layer_set_visible("rubble", false); |
| 158 |
instance_destroy(obj_steamworks_22_pellet); |
| 159 |
other.scene = 27; |
| 160 |
} |
| 161 |
} |
| 162 |
break; |
| 163 |
case 27: |
| 164 |
cutscene_npc_action_sprite(1166, 3170, 1, true, 0); |
| 165 |
break; |
| 166 |
case 28: |
| 167 |
cutscene_wait(2); |
| 168 |
break; |
| 169 |
case 29: |
| 170 |
cutscene_dialogue(); |
| 171 |
with (msg) |
| 172 |
{ |
| 173 |
talker[0] = 1166; |
| 174 |
message[0] = "* OH."; |
| 175 |
prt[0] = 473; |
| 176 |
} |
| 177 |
break; |
| 178 |
case 30: |
| 179 |
cutscene_wait(1); |
| 180 |
break; |
| 181 |
case 31: |
| 182 |
cutscene_dialogue(); |
| 183 |
with (msg) |
| 184 |
{ |
| 185 |
talker[0] = 1166; |
| 186 |
message[0] = "* THIS IS A PROBLEM."; |
| 187 |
message[1] = "* LOOKS LIKE YOU WIN THIS# TIME."; |
| 188 |
message[2] = "* I WILL RETURN TO# CAPTURE YOU SOON."; |
| 189 |
message[3] = "* DO NOT GO ANYWHERE,# PLEASE."; |
| 190 |
prt[0] = 3332; |
| 191 |
prt[1] = 473; |
| 192 |
prt[2] = 473; |
| 193 |
prt[3] = 473; |
| 194 |
} |
| 195 |
break; |
| 196 |
case 32: |
| 197 |
cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0); |
| 198 |
break; |
| 199 |
case 33: |
| 200 |
cutscene_npc_action_sprite(1166, 3319, 1, false, 0); |
| 201 |
cutscene_advance(); |
| 202 |
break; |
| 203 |
case 34: |
| 204 |
obj_axis_npc.x += 1; |
| 205 |
if (obj_axis_npc.x > 340) |
| 206 |
cutscene_advance(); |
| 207 |
break; |
| 208 |
case 35: |
| 209 |
cutscene_wait(1); |
| 210 |
break; |
| 211 |
case 36: |
| 212 |
instance_destroy(obj_axis_npc); |
| 213 |
instance_destroy(dynamic_wall); |
| 214 |
global.sworks_flag[13] = 2; |
| 215 |
cutscene_end(); |
| 216 |
break; |
| 217 |
} |