1 |
scene = 0 |
2 |
cutscene_timer = 0 |
3 |
cutscene_music = -4 |
4 |
if (global.geno_complete[3] == true) |
5 |
{ |
6 |
layer_set_visible("rubble", false) |
7 |
instance_destroy() |
8 |
return; |
9 |
} |
10 |
if (global.route == 1) |
11 |
{ |
12 |
instance_create(x, y, obj_steamworks_22_controller_neutral) |
13 |
instance_destroy() |
14 |
return; |
15 |
} |
16 |
if (global.sworks_flag[13] == 1) |
17 |
{ |
18 |
layer_set_visible("asset_glass_panel", false) |
19 |
instance_create_depth(clamp(obj_pl.x, 0, 1860), 90, (layer_get_depth("tiles_outside") - 50), obj_steamworks_22_axis_throwing) |
20 |
instance_create(obj_pl.x, obj_pl.y, obj_camera) |
21 |
instance_create(60, 120, obj_ceroba_npc) |
22 |
obj_ceroba_npc.npc_direction = "right" |
23 |
cutscene_music = 627 |
24 |
scene = 16 |
25 |
} |
26 |
else if (global.sworks_flag[13] == 2) |
27 |
{ |
28 |
layer_set_visible("asset_glass_panel", false) |
29 |
layer_set_visible("rubble", false) |
30 |
instance_destroy() |
31 |
return; |
32 |
} |
33 |
energy_ball_deflect_noloop = false |
34 |
depth = -100 |