| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x <= 1820) |
| 7 |
{ |
| 8 |
scr_cutscene_start(); |
| 9 |
cutscene_advance(); |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake); |
| 14 |
cutscene_advance(); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake)) |
| 18 |
{ |
| 19 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
| 20 |
audio_play_sound(snd_glass_break_2, 1, 0); |
| 21 |
layer_set_visible("asset_broken_glass", true); |
| 22 |
layer_set_visible("asset_glass_flash", true); |
| 23 |
layer_set_visible("asset_glass_panel", false); |
| 24 |
alarm[0] = 1; |
| 25 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (10, 2); |
| 26 |
cutscene_advance(); |
| 27 |
} |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
obj_pl.direction = 90; |
| 31 |
cutscene_follower_into_actor(); |
| 32 |
break; |
| 33 |
case 4: |
| 34 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex); |
| 35 |
cutscene_npc_direction(1161, "up"); |
| 36 |
break; |
| 37 |
case 5: |
| 38 |
cutscene_wait(1); |
| 39 |
break; |
| 40 |
case 6: |
| 41 |
instance_destroy(obj_cutscene_ex); |
| 42 |
layer_set_visible("asset_broken_glass", false); |
| 43 |
cutscene_advance(); |
| 44 |
break; |
| 45 |
case 7: |
| 46 |
cutscene_instance_create(0, 0, 577); |
| 47 |
break; |
| 48 |
case 8: |
| 49 |
cutscene_wait(1); |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
cutscene_instance_create(1690, 40, 1166); |
| 53 |
obj_axis_npc.npc_dynamic_depth = false; |
| 54 |
obj_axis_npc.depth = 850; |
| 55 |
break; |
| 56 |
case 10: |
| 57 |
cutscene_npc_walk(1166, 1690, 90, 3, "y", "down"); |
| 58 |
break; |
| 59 |
case 11: |
| 60 |
cutscene_dialogue(); |
| 61 |
with (msg) |
| 62 |
{ |
| 63 |
talker[0] = 1166; |
| 64 |
message[0] = "* FOUND YOU."; |
| 65 |
prt[0] = 2916; |
| 66 |
} |
| 67 |
break; |
| 68 |
case 12: |
| 69 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
| 70 |
break; |
| 71 |
case 13: |
| 72 |
cutscene_npc_walk(1161, 60, 120, 7, "x", "right"); |
| 73 |
obj_ceroba_npc.solid = false; |
| 74 |
cutscene_advance(); |
| 75 |
break; |
| 76 |
case 14: |
| 77 |
cutscene_music_start(627); |
| 78 |
break; |
| 79 |
case 15: |
| 80 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
| 81 |
instance_destroy(obj_axis_npc); |
| 82 |
cutscene_advance(); |
| 83 |
break; |
| 84 |
case 16: |
| 85 |
scr_cutscene_end(); |
| 86 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
| 87 |
dynamic_wall = instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]), 0, obj_wall); |
| 88 |
dynamic_wall.image_yscale = 12; |
| 89 |
global.sworks_flag[13] = 1; |
| 90 |
cutscene_advance(17); |
| 91 |
break; |
| 92 |
case 17: |
| 93 |
obj_camera.move = false; |
| 94 |
if (obj_pl.x < obj_camera.x) |
| 95 |
obj_camera.x = obj_pl.x; |
| 96 |
dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]); |
| 97 |
if (obj_pl.x < 540) |
| 98 |
{ |
| 99 |
obj_steamworks_22_axis_throwing.alarm[0] = -1; |
| 100 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 101 |
obj_player_npc.left_sprite = 17; |
| 102 |
cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161); |
| 103 |
cutscene_advance(); |
| 104 |
} |
| 105 |
break; |
| 106 |
case 18: |
| 107 |
obj_camera.x = obj_pl.x; |
| 108 |
if (obj_player_npc.npc_arrived == true) |
| 109 |
{ |
| 110 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 111 |
cutscene_camera_reset(); |
| 112 |
} |
| 113 |
break; |
| 114 |
case 19: |
| 115 |
cutscene_wait(1); |
| 116 |
break; |
| 117 |
case 20: |
| 118 |
cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "x", "right"); |
| 119 |
break; |
| 120 |
case 21: |
| 121 |
cutscene_wait(1.5); |
| 122 |
break; |
| 123 |
case 22: |
| 124 |
cutscene_npc_direction(1161, "left"); |
| 125 |
break; |
| 126 |
case 23: |
| 127 |
cutscene_dialogue(); |
| 128 |
with (msg) |
| 129 |
{ |
| 130 |
talker[0] = 1161; |
| 131 |
message[0] = "* Looks like he's go- "; |
| 132 |
prt[0] = 381; |
| 133 |
if (cutoff >= string_length(message[message_current])) |
| 134 |
{ |
| 135 |
instance_destroy(); |
| 136 |
other.scene += 1; |
| 137 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex); |
| 138 |
} |
| 139 |
} |
| 140 |
break; |
| 141 |
case 24: |
| 142 |
cutscene_npc_direction(1168, "right"); |
| 143 |
break; |
| 144 |
case 25: |
| 145 |
cutscene_sfx_play(380, 1); |
| 146 |
break; |
| 147 |
case 26: |
| 148 |
var energy_ball = instance_create_depth(370, 120, -240, obj_steamworks_22_energy_ball_fake_2); |
| 149 |
energy_ball.direction = point_direction(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5); |
| 150 |
energy_ball.speed = point_distance(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5) / 27; |
| 151 |
energy_ball_deflect_noloop = false; |
| 152 |
cutscene_advance(); |
| 153 |
break; |
| 154 |
case 27: |
| 155 |
ceroba_x_original = obj_ceroba_npc.x; |
| 156 |
cutscene_wait(0.5); |
| 157 |
break; |
| 158 |
case 28: |
| 159 |
instance_destroy(obj_cutscene_ex); |
| 160 |
obj_ceroba_npc.x = ceroba_x_original + 6; |
| 161 |
cutscene_npc_action_sprite(1161, 1268, 1, true, 0); |
| 162 |
if (obj_ceroba_npc.image_index >= 6 && energy_ball_deflect_noloop == false) |
| 163 |
{ |
| 164 |
audio_play_sound(snd_ring, 1, 0); |
| 165 |
obj_steamworks_22_energy_ball_fake_2.direction = 25; |
| 166 |
obj_steamworks_22_energy_ball_fake_2.speed *= 1.5; |
| 167 |
energy_ball_deflect_noloop = true; |
| 168 |
} |
| 169 |
break; |
| 170 |
case 29: |
| 171 |
cutscene_wait(1.5); |
| 172 |
break; |
| 173 |
case 30: |
| 174 |
cutscene_npc_reset_sprite(1161, "right"); |
| 175 |
break; |
| 176 |
case 31: |
| 177 |
cutscene_instance_create(360, 140, 1166); |
| 178 |
break; |
| 179 |
case 32: |
| 180 |
cutscene_npc_walk(1166, 240, 140, 4, "x", "left"); |
| 181 |
break; |
| 182 |
case 33: |
| 183 |
cutscene_wait(0.5); |
| 184 |
break; |
| 185 |
case 34: |
| 186 |
cutscene_music_start(219); |
| 187 |
break; |
| 188 |
case 35: |
| 189 |
cutscene_npc_action_sprite(1166, 2693, 1, true); |
| 190 |
break; |
| 191 |
case 36: |
| 192 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
| 193 |
cutscene_advance(); |
| 194 |
break; |
| 195 |
case 37: |
| 196 |
cutscene_dialogue(); |
| 197 |
with (msg) |
| 198 |
{ |
| 199 |
talker[0] = 1161; |
| 200 |
message[0] = "* Axis, hold on a second!"; |
| 201 |
prt[0] = 381; |
| 202 |
} |
| 203 |
break; |
| 204 |
case 38: |
| 205 |
cutscene_npc_action_sprite(1166, 2768, 1, false, 0); |
| 206 |
break; |
| 207 |
case 39: |
| 208 |
cutscene_npc_reset_sprite(1166, "left"); |
| 209 |
break; |
| 210 |
case 40: |
| 211 |
cutscene_wait(1); |
| 212 |
break; |
| 213 |
case 41: |
| 214 |
cutscene_dialogue(); |
| 215 |
with (msg) |
| 216 |
{ |
| 217 |
talker[0] = 1166; |
| 218 |
message[0] = "* ONE."; |
| 219 |
prt[0] = 473; |
| 220 |
} |
| 221 |
break; |
| 222 |
case 42: |
| 223 |
cutscene_npc_action_sprite(1166, 1975, 1, true, 0); |
| 224 |
break; |
| 225 |
case 43: |
| 226 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
| 227 |
case 44: |
| 228 |
cutscene_dialogue(); |
| 229 |
with (msg) |
| 230 |
{ |
| 231 |
talker[0] = 1161; |
| 232 |
talker[1] = 1166; |
| 233 |
talker[2] = 1166; |
| 234 |
talker[3] = 1161; |
| 235 |
message[0] = "* UH - ONE MILLION# SECONDS!"; |
| 236 |
message[1] = "* I DO NOT HAVE THE# KNOWLEDGE TO COUNT THAT# HIGH."; |
| 237 |
message[2] = "* WHAT IS THIS# ABOUT?"; |
| 238 |
message[3] = "* I have a surprise for# you! A special one!"; |
| 239 |
prt[0] = 381; |
| 240 |
prt[1] = 473; |
| 241 |
prt[2] = 473; |
| 242 |
prt[3] = 3754; |
| 243 |
} |
| 244 |
break; |
| 245 |
case 45: |
| 246 |
cutscene_npc_action_sprite(1166, 2768, 1, false, 0); |
| 247 |
break; |
| 248 |
case 46: |
| 249 |
cutscene_dialogue(); |
| 250 |
with (msg) |
| 251 |
{ |
| 252 |
talker[0] = 1166; |
| 253 |
talker[2] = 1161; |
| 254 |
message[0] = "* I WILL ADMIT, YOU HAVE# MY ATTENTION."; |
| 255 |
message[1] = "* PROCEED."; |
| 256 |
message[2] = "* I have for you, your# very own robot# companion!"; |
| 257 |
prt[0] = 473; |
| 258 |
prt[1] = 473; |
| 259 |
prt[2] = 3754; |
| 260 |
} |
| 261 |
break; |
| 262 |
case 47: |
| 263 |
cutscene_instance_create(obj_ceroba_npc.x + 40, obj_ceroba_npc.y - 6, 2041); |
| 264 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
| 265 |
break; |
| 266 |
case 48: |
| 267 |
cutscene_screenshake(0.5, 2); |
| 268 |
break; |
| 269 |
case 49: |
| 270 |
cutscene_wait(1); |
| 271 |
break; |
| 272 |
case 50: |
| 273 |
cutscene_dialogue(); |
| 274 |
with (msg) |
| 275 |
{ |
| 276 |
talker[0] = 1161; |
| 277 |
message[0] = "* A sleek, top of the# line model!"; |
| 278 |
message[1] = "* Aren't they beautiful?"; |
| 279 |
prt[0] = 398; |
| 280 |
prt[1] = 3754; |
| 281 |
if (message_current >= 1) |
| 282 |
{ |
| 283 |
skippable = false; |
| 284 |
if (cutoff >= string_length(message[message_current])) |
| 285 |
{ |
| 286 |
instance_destroy(); |
| 287 |
other.scene++; |
| 288 |
} |
| 289 |
} |
| 290 |
} |
| 291 |
break; |
| 292 |
case 51: |
| 293 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (cutscene_music, 5, true); |
| 294 |
cutscene_advance(); |
| 295 |
break; |
| 296 |
case 52: |
| 297 |
if (cutscene_dialogue()) |
| 298 |
{ |
| 299 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (other.cutscene_music, 5, false); |
| 300 |
audio_sound_set_track_position(cutscene_music, 15.95); |
| 301 |
} |
| 302 |
with (msg) |
| 303 |
{ |
| 304 |
talker[0] = 1166; |
| 305 |
message[0] = "* NO."; |
| 306 |
message[1] = "* NOT IN THE MOOD."; |
| 307 |
message[2] = "* MY EYES ARE ONLY SET ON# YOUR APPREHENSION."; |
| 308 |
message[3] = "* GOODBYE."; |
| 309 |
prt[0] = 473; |
| 310 |
prt[1] = 473; |
| 311 |
prt[2] = 473; |
| 312 |
prt[3] = 473; |
| 313 |
} |
| 314 |
break; |
| 315 |
case 53: |
| 316 |
cutscene_npc_action_sprite(1166, 1772, 1, true, 0); |
| 317 |
break; |
| 318 |
case 54: |
| 319 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
| 320 |
break; |
| 321 |
case 55: |
| 322 |
cutscene_dialogue(); |
| 323 |
with (msg) |
| 324 |
{ |
| 325 |
talker[0] = 1161; |
| 326 |
talker[2] = 1166; |
| 327 |
message[0] = "* You're making them cry,# Axis!"; |
| 328 |
message[1] = "* Come on, now!"; |
| 329 |
message[2] = "* ROBOTS CANNOT CRY. I# HAVE TRIED."; |
| 330 |
message[3] = "* GOODBYE."; |
| 331 |
prt[0] = 381; |
| 332 |
prt[1] = 3754; |
| 333 |
prt[2] = 473; |
| 334 |
prt[3] = 473; |
| 335 |
} |
| 336 |
break; |
| 337 |
case 56: |
| 338 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true); |
| 339 |
break; |
| 340 |
case 57: |
| 341 |
cutscene_dialogue(); |
| 342 |
with (msg) |
| 343 |
{ |
| 344 |
talker[0] = 1161; |
| 345 |
message[0] = "* Well, it was worth a# shot."; |
| 346 |
message[1] = "* Plan C it is!"; |
| 347 |
prt[0] = 377; |
| 348 |
prt[1] = 394; |
| 349 |
} |
| 350 |
break; |
| 351 |
case 58: |
| 352 |
cutscene_npc_action_sprite(1161, 3699, 1, true, 0); |
| 353 |
break; |
| 354 |
case 59: |
| 355 |
cutscene_instance_create(obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y, 2425); |
| 356 |
break; |
| 357 |
case 60: |
| 358 |
cutscene_npc_action_sprite(1166, 3525, 1, false, 0); |
| 359 |
break; |
| 360 |
case 61: |
| 361 |
break; |
| 362 |
case 62: |
| 363 |
if (instance_exists(obj_steamworks_22_energy_ball_fake_2) && obj_steamworks_22_energy_ball_fake_2.x > (obj_axis_npc.x - 20)) |
| 364 |
{ |
| 365 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
| 366 |
instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash); |
| 367 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
| 368 |
audio_play_sound(snd_undertale_explosion, 1, 0); |
| 369 |
layer_set_visible("rubble", false); |
| 370 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (1, 2); |
| 371 |
} |
| 372 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake_2)) |
| 373 |
{ |
| 374 |
cutscene_npc_action_sprite(1166, 3170, 1, true, 0); |
| 375 |
obj_axis_npc.npc_dynamic_depth = false; |
| 376 |
obj_axis_npc.depth = -999; |
| 377 |
} |
| 378 |
break; |
| 379 |
case 63: |
| 380 |
cutscene_wait(3); |
| 381 |
break; |
| 382 |
case 64: |
| 383 |
cutscene_dialogue(); |
| 384 |
with (msg) |
| 385 |
{ |
| 386 |
talker[0] = 1166; |
| 387 |
talker[1] = 1161; |
| 388 |
talker[2] = 1166; |
| 389 |
message[0] = "* I AM IMMOBILE."; |
| 390 |
message[1] = "* If you went with our# surprise, it wouldn't# have gotten messy."; |
| 391 |
message[2] = "* DO NOT MOCK MY# JUDGMENT."; |
| 392 |
message[3] = "* I WILL RETURN TO# CAPTURE YOU."; |
| 393 |
message[4] = "* ...WITH NEW HANDS."; |
| 394 |
prt[0] = 3332; |
| 395 |
prt[1] = 377; |
| 396 |
prt[2] = 473; |
| 397 |
prt[3] = 473; |
| 398 |
prt[4] = 473; |
| 399 |
} |
| 400 |
break; |
| 401 |
case 65: |
| 402 |
cutscene_wait(0.5); |
| 403 |
break; |
| 404 |
case 66: |
| 405 |
cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0); |
| 406 |
break; |
| 407 |
case 67: |
| 408 |
cutscene_npc_action_sprite(1166, 3319, 1, false, 0); |
| 409 |
cutscene_advance(); |
| 410 |
break; |
| 411 |
case 68: |
| 412 |
obj_axis_npc.x += 1; |
| 413 |
if (obj_axis_npc.x > 340) |
| 414 |
cutscene_advance(); |
| 415 |
break; |
| 416 |
case 69: |
| 417 |
cutscene_wait(0.5); |
| 418 |
break; |
| 419 |
case 70: |
| 420 |
cutscene_npc_action_sprite(1161, 3168, 1, false, 0); |
| 421 |
break; |
| 422 |
case 71: |
| 423 |
cutscene_npc_direction(1161, "left"); |
| 424 |
break; |
| 425 |
case 72: |
| 426 |
cutscene_dialogue(); |
| 427 |
with (msg) |
| 428 |
{ |
| 429 |
talker[0] = 1161; |
| 430 |
message[0] = "* Phew, I'm spent."; |
| 431 |
message[1] = "* Next chair we see, I'm# taking a breather."; |
| 432 |
prt[0] = 377; |
| 433 |
prt[1] = 394; |
| 434 |
} |
| 435 |
break; |
| 436 |
case 73: |
| 437 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_steamworks_13_robuild_complete.y + 20, 3, "x", "left", -4, obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y + 20); |
| 438 |
break; |
| 439 |
case 74: |
| 440 |
obj_ceroba_npc.action_sprite = true; |
| 441 |
obj_ceroba_npc.sprite_index = spr_ceroba_up_walk; |
| 442 |
obj_ceroba_npc.image_speed = 0.2; |
| 443 |
cutscene_advance(); |
| 444 |
break; |
| 445 |
case 75: |
| 446 |
cutscene_wait(0.75); |
| 447 |
break; |
| 448 |
case 76: |
| 449 |
instance_destroy(obj_steamworks_13_robuild_complete); |
| 450 |
cutscene_advance(); |
| 451 |
break; |
| 452 |
case 77: |
| 453 |
cutscene_npc_reset_sprite(1161, "left"); |
| 454 |
break; |
| 455 |
case 78: |
| 456 |
cutscene_sfx_play(319, 1); |
| 457 |
break; |
| 458 |
case 79: |
| 459 |
cutscene_npc_walk(1161, obj_pl.x + 30, obj_pl.y, 3, "x", "left"); |
| 460 |
break; |
| 461 |
case 80: |
| 462 |
actor_follower = 1161; |
| 463 |
cutscene_actor_into_follower(); |
| 464 |
with (global.party_member) |
| 465 |
sprite_index = left_sprite_idle; |
| 466 |
break; |
| 467 |
case 81: |
| 468 |
instance_destroy(obj_axis_npc); |
| 469 |
instance_destroy(dynamic_wall); |
| 470 |
global.sworks_flag[13] = 2; |
| 471 |
cutscene_end(); |
| 472 |
break; |
| 473 |
} |
| 474 |
if (scene >= 28 && energy_ball_deflect_noloop == true) |
| 475 |
{ |
| 476 |
if (instance_exists(obj_steamworks_22_energy_ball_fake_2)) |
| 477 |
{ |
| 478 |
if (obj_steamworks_22_energy_ball_fake_2.y < 50) |
| 479 |
{ |
| 480 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
| 481 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
| 482 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (8, 2); |
| 483 |
} |
| 484 |
} |
| 485 |
} |