| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 520) |
| 7 |
{ |
| 8 |
scr_cutscene_start(); |
| 9 |
cutscene_advance(); |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_follower_into_actor(); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
cutscene_npc_walk(1161, 450, obj_ceroba_npc.y, 3, "x", "up"); |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
cutscene_dialogue(); |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
talker[0] = 1161; |
| 23 |
message[0] = "* Well, there we go."; |
| 24 |
message[1] = "* Definitely what I need# after that madness."; |
| 25 |
prt[0] = 395; |
| 26 |
prt[1] = 372; |
| 27 |
} |
| 28 |
break; |
| 29 |
case 4: |
| 30 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 31 |
break; |
| 32 |
case 5: |
| 33 |
cutscene_camera_move(405, 177, 3); |
| 34 |
cutscene_advance(); |
| 35 |
break; |
| 36 |
case 6: |
| 37 |
cutscene_npc_walk(1161, 408, 160, 3, "y", "down"); |
| 38 |
cutscene_advance(); |
| 39 |
break; |
| 40 |
case 7: |
| 41 |
cutscene_npc_walk(1168, 408, 210, 3, "x", "up"); |
| 42 |
cutscene_advance(); |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
if (obj_camera.xx == obj_camera.x && obj_camera.yy == obj_camera.y && obj_player_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
| 46 |
{ |
| 47 |
audio_play_sound(snd_playerjump, 1, 0); |
| 48 |
cutscene_advance(); |
| 49 |
} |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
obj_player_npc.x = 408; |
| 53 |
obj_player_npc.y = 196; |
| 54 |
obj_player_npc.npc_action_sprite = true; |
| 55 |
cutscene_npc_action_sprite(1168, 3483, 1, true, 0); |
| 56 |
break; |
| 57 |
case 10: |
| 58 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.18, false, true); |
| 59 |
break; |
| 60 |
case 11: |
| 61 |
cutscene_wait(0.5); |
| 62 |
break; |
| 63 |
case 12: |
| 64 |
cutscene_dialogue(); |
| 65 |
with (msg) |
| 66 |
{ |
| 67 |
talker[0] = 1161; |
| 68 |
message[0] = "* ..."; |
| 69 |
message[1] = "* I wonder what Starlo's# up to right now?"; |
| 70 |
message[2] = "* Probably on some Feisty# Five quest with a smile# on his face."; |
| 71 |
message[3] = "* I do envy him... to be# wrapped in optimism and# fantasy."; |
| 72 |
message[4] = "* That's pretty rare# amongst monsters."; |
| 73 |
message[4] = "* Most might act# cheerful, but life down# here..."; |
| 74 |
message[5] = "* ...It's hopeless."; |
| 75 |
message[6] = "* That's why they look to# the King for assurance."; |
| 76 |
message[7] = "* They believe once he# gets seven SOULs and# breaks the barrier..."; |
| 77 |
message[8] = "* ...he'll easily be able# to overthrow whatever# awaits on the Surface."; |
| 78 |
message[9] = "* A rather foolish# outlook if you ask me."; |
| 79 |
message[10] = "* Who knows how the humans# have prepared for# retaliation since then?"; |
| 80 |
message[11] = "* But I digress... We# should handle our own# problems first."; |
| 81 |
message[12] = "* I can't imagine what# Kanako's going through# right now..."; |
| 82 |
message[13] = "* ..."; |
| 83 |
message[14] = "* You haven't seen my# Kanako yet, have you?"; |
| 84 |
message[15] = "* Here, take a look."; |
| 85 |
prt[0] = 370; |
| 86 |
prt[1] = 394; |
| 87 |
prt[2] = 374; |
| 88 |
prt[3] = 377; |
| 89 |
prt[4] = 377; |
| 90 |
prt[5] = 394; |
| 91 |
prt[6] = 370; |
| 92 |
prt[7] = 370; |
| 93 |
prt[8] = 377; |
| 94 |
prt[9] = 370; |
| 95 |
prt[10] = 370; |
| 96 |
prt[11] = 377; |
| 97 |
prt[12] = 394; |
| 98 |
prt[13] = 394; |
| 99 |
prt[14] = 370; |
| 100 |
prt[15] = 370; |
| 101 |
} |
| 102 |
if (msg.message_current == 5 && !audio_is_playing(mus_kanako)) |
| 103 |
{ |
| 104 |
cutscene_music = audio_play_sound(mus_kanako, 20, 1); |
| 105 |
audio_sound_gain(cutscene_music, 1, 0); |
| 106 |
} |
| 107 |
break; |
| 108 |
case 13: |
| 109 |
cutscene_npc_action_sprite(1161, 2583, 1, true, 0); |
| 110 |
break; |
| 111 |
case 14: |
| 112 |
cutscene_wait(0.5); |
| 113 |
break; |
| 114 |
case 15: |
| 115 |
if (picture_alpha < 0.99) |
| 116 |
{ |
| 117 |
picture_alpha = lerp(picture_alpha, 1, 0.05); |
| 118 |
} |
| 119 |
else |
| 120 |
{ |
| 121 |
picture_alpha = 1; |
| 122 |
cutscene_advance(); |
| 123 |
} |
| 124 |
break; |
| 125 |
case 16: |
| 126 |
cutscene_wait(1); |
| 127 |
break; |
| 128 |
case 17: |
| 129 |
cutscene_dialogue(); |
| 130 |
with (msg) |
| 131 |
{ |
| 132 |
talker[0] = 1161; |
| 133 |
message[0] = "* Look at that smile.# Definitely her father's."; |
| 134 |
message[1] = "* ..."; |
| 135 |
message[2] = "* Gifted like her father# too. She's a..."; |
| 136 |
message[3] = "* ..."; |
| 137 |
message[4] = "* ...She didn't deserve# this life."; |
| 138 |
message[5] = "* I truly wish things# could be different..."; |
| 139 |
message[6] = "* ...But, that's not what# \"fate\" had planned."; |
| 140 |
prt[0] = 395; |
| 141 |
prt[1] = 394; |
| 142 |
prt[2] = 395; |
| 143 |
prt[3] = 394; |
| 144 |
prt[4] = 370; |
| 145 |
prt[5] = 394; |
| 146 |
prt[6] = 394; |
| 147 |
} |
| 148 |
break; |
| 149 |
case 18: |
| 150 |
if (picture_alpha > 0.1) |
| 151 |
{ |
| 152 |
picture_alpha = lerp(picture_alpha, 0, 0.05); |
| 153 |
} |
| 154 |
else |
| 155 |
{ |
| 156 |
picture_alpha = 0; |
| 157 |
cutscene_advance(); |
| 158 |
} |
| 159 |
break; |
| 160 |
case 19: |
| 161 |
cutscene_npc_action_sprite_reverse(1161, 2583, 1, false); |
| 162 |
break; |
| 163 |
case 20: |
| 164 |
cutscene_wait(0.25); |
| 165 |
break; |
| 166 |
case 21: |
| 167 |
cutscene_dialogue(); |
| 168 |
with (msg) |
| 169 |
{ |
| 170 |
talker[0] = 1161; |
| 171 |
message[0] = "* I apologize for my# vagueness."; |
| 172 |
message[1] = "* I prefer to keep the# bad memories to myself."; |
| 173 |
prt[0] = 377; |
| 174 |
prt[1] = 394; |
| 175 |
} |
| 176 |
break; |
| 177 |
case 22: |
| 178 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.2, false, true); |
| 179 |
break; |
| 180 |
case 23: |
| 181 |
cutscene_dialogue(); |
| 182 |
with (msg) |
| 183 |
{ |
| 184 |
talker[0] = 1161; |
| 185 |
message[0] = "* Anyway, the Lab# shouldn't be horribly# far from here."; |
| 186 |
message[1] = "* We WILL get to the# bottom of this, Clover."; |
| 187 |
message[2] = "* In the meantime, you# can scout ahead. I'm# gonna rest a bit longer."; |
| 188 |
prt[0] = 377; |
| 189 |
prt[1] = 370; |
| 190 |
prt[2] = 377; |
| 191 |
} |
| 192 |
break; |
| 193 |
case 24: |
| 194 |
if (cutscene_npc_action_sprite_reverse(1168, 3483, 0.5, false)) |
| 195 |
{ |
| 196 |
instance_destroy(obj_player_npc); |
| 197 |
obj_pl.x = 389; |
| 198 |
obj_pl.y = 204; |
| 199 |
} |
| 200 |
break; |
| 201 |
case 25: |
| 202 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
| 203 |
break; |
| 204 |
case 26: |
| 205 |
cutscene_advance(); |
| 206 |
scr_cutscene_end(); |
| 207 |
camera_set_view_target(view_camera[0], 1031); |
| 208 |
(104950).y = 240; |
| 209 |
global.sworks_flag[14] = 1; |
| 210 |
global.party_member = -4; |
| 211 |
scr_radio_restart(); |
| 212 |
break; |
| 213 |
case 27: |
| 214 |
with (obj_ceroba_npc) |
| 215 |
{ |
| 216 |
if (interact) |
| 217 |
{ |
| 218 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 219 |
with (msg) |
| 220 |
{ |
| 221 |
talker[0] = 1161; |
| 222 |
message[0] = "* Go on."; |
| 223 |
message[1] = "* Just scream if# something makes an# attempt on your life."; |
| 224 |
prt[0] = 370; |
| 225 |
prt[1] = 377; |
| 226 |
} |
| 227 |
} |
| 228 |
} |
| 229 |
break; |
| 230 |
} |