1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 520) |
7 |
{ |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
cutscene_advance() |
10 |
} |
11 |
break |
12 |
case 1: |
13 |
cutscene_follower_into_actor() |
14 |
break |
15 |
case 2: |
16 |
cutscene_npc_walk(1161, 450, obj_ceroba_npc.y, 3, "x", "up") |
17 |
break |
18 |
case 3: |
19 |
cutscene_dialogue() |
20 |
with (msg) |
21 |
{ |
22 |
talker[0] = 1161 |
23 |
message[0] = "* Well, there we go." |
24 |
message[1] = "* Definitely what I need# after that madness." |
25 |
prt[0] = 395 |
26 |
prt[1] = 372 |
27 |
} |
28 |
break |
29 |
case 4: |
30 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
31 |
break |
32 |
case 5: |
33 |
cutscene_camera_move(405, 177, 3) |
34 |
cutscene_advance() |
35 |
break |
36 |
case 6: |
37 |
cutscene_npc_walk(1161, 408, 160, 3, "y", "down") |
38 |
cutscene_advance() |
39 |
break |
40 |
case 7: |
41 |
cutscene_npc_walk(1168, 408, 210, 3, "x", "up") |
42 |
cutscene_advance() |
43 |
break |
44 |
case 8: |
45 |
if (obj_camera.xx == obj_camera.x && obj_camera.yy == obj_camera.y && obj_player_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
46 |
{ |
47 |
audio_play_sound(snd_playerjump, 1, 0) |
48 |
cutscene_advance() |
49 |
} |
50 |
break |
51 |
case 9: |
52 |
obj_player_npc.x = 408 |
53 |
obj_player_npc.y = 196 |
54 |
obj_player_npc.npc_action_sprite = true |
55 |
cutscene_npc_action_sprite(1168, 3483, 1, true, 0) |
56 |
break |
57 |
case 10: |
58 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.18, false, true) |
59 |
break |
60 |
case 11: |
61 |
cutscene_wait(0.5) |
62 |
break |
63 |
case 12: |
64 |
cutscene_dialogue() |
65 |
with (msg) |
66 |
{ |
67 |
talker[0] = 1161 |
68 |
message[0] = "* ..." |
69 |
message[1] = "* I wonder what Starlo's# up to right now?" |
70 |
message[2] = "* Probably on some Feisty# Five quest with a smile# on his face." |
71 |
message[3] = "* I do envy him... to be# wrapped in optimism and# fantasy." |
72 |
message[4] = "* That's pretty rare# amongst monsters." |
73 |
message[4] = "* Most might act# cheerful, but life down# here..." |
74 |
message[5] = "* ...It's hopeless." |
75 |
message[6] = "* That's why they look to# the King for assurance." |
76 |
message[7] = "* They believe once he# gets seven SOULs and# breaks the barrier..." |
77 |
message[8] = "* ...he'll easily be able# to overthrow whatever# awaits on the Surface." |
78 |
message[9] = "* A rather foolish# outlook if you ask me." |
79 |
message[10] = "* Who knows how the humans# have prepared for# retaliation since then?" |
80 |
message[11] = "* But I digress... We# should handle our own# problems first." |
81 |
message[12] = "* I can't imagine what# Kanako's going through# right now..." |
82 |
message[13] = "* ..." |
83 |
message[14] = "* You haven't seen my# Kanako yet, have you?" |
84 |
message[15] = "* Here, take a look." |
85 |
prt[0] = 370 |
86 |
prt[1] = 394 |
87 |
prt[2] = 374 |
88 |
prt[3] = 377 |
89 |
prt[4] = 377 |
90 |
prt[5] = 394 |
91 |
prt[6] = 370 |
92 |
prt[7] = 370 |
93 |
prt[8] = 377 |
94 |
prt[9] = 370 |
95 |
prt[10] = 370 |
96 |
prt[11] = 377 |
97 |
prt[12] = 394 |
98 |
prt[13] = 394 |
99 |
prt[14] = 370 |
100 |
prt[15] = 370 |
101 |
} |
102 |
if (msg.message_current == 5 && (!audio_is_playing(mus_kanako))) |
103 |
{ |
104 |
cutscene_music = audio_play_sound(mus_kanako, 20, 1) |
105 |
audio_sound_gain(cutscene_music, 1, 0) |
106 |
} |
107 |
break |
108 |
case 13: |
109 |
cutscene_npc_action_sprite(1161, 2583, 1, true, 0) |
110 |
break |
111 |
case 14: |
112 |
cutscene_wait(0.5) |
113 |
break |
114 |
case 15: |
115 |
if (picture_alpha < 0.99) |
116 |
picture_alpha = lerp(picture_alpha, 1, 0.05) |
117 |
else |
118 |
{ |
119 |
picture_alpha = 1 |
120 |
cutscene_advance() |
121 |
} |
122 |
break |
123 |
case 16: |
124 |
cutscene_wait(1) |
125 |
break |
126 |
case 17: |
127 |
cutscene_dialogue() |
128 |
with (msg) |
129 |
{ |
130 |
talker[0] = 1161 |
131 |
message[0] = "* Look at that smile.# Definitely her father's." |
132 |
message[1] = "* ..." |
133 |
message[2] = "* Gifted like her father# too. She's a..." |
134 |
message[3] = "* ..." |
135 |
message[4] = "* ...She didn't deserve# this life." |
136 |
message[5] = "* I truly wish things# could be different..." |
137 |
message[6] = "* ...But, that's not what# \"fate\" had planned." |
138 |
prt[0] = 395 |
139 |
prt[1] = 394 |
140 |
prt[2] = 395 |
141 |
prt[3] = 394 |
142 |
prt[4] = 370 |
143 |
prt[5] = 394 |
144 |
prt[6] = 394 |
145 |
} |
146 |
break |
147 |
case 18: |
148 |
if (picture_alpha > 0.1) |
149 |
picture_alpha = lerp(picture_alpha, 0, 0.05) |
150 |
else |
151 |
{ |
152 |
picture_alpha = 0 |
153 |
cutscene_advance() |
154 |
} |
155 |
break |
156 |
case 19: |
157 |
cutscene_npc_action_sprite_reverse(1161, 2583, 1, false) |
158 |
break |
159 |
case 20: |
160 |
cutscene_wait(0.25) |
161 |
break |
162 |
case 21: |
163 |
cutscene_dialogue() |
164 |
with (msg) |
165 |
{ |
166 |
talker[0] = 1161 |
167 |
message[0] = "* I apologize for my# vagueness." |
168 |
message[1] = "* I prefer to keep the# bad memories to myself." |
169 |
prt[0] = 377 |
170 |
prt[1] = 394 |
171 |
} |
172 |
break |
173 |
case 22: |
174 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.2, false, true) |
175 |
break |
176 |
case 23: |
177 |
cutscene_dialogue() |
178 |
with (msg) |
179 |
{ |
180 |
talker[0] = 1161 |
181 |
message[0] = "* Anyway, the Lab# shouldn't be horribly# far from here." |
182 |
message[1] = "* We WILL get to the# bottom of this, Clover." |
183 |
message[2] = "* In the meantime, you# can scout ahead. I'm# gonna rest a bit longer." |
184 |
prt[0] = 377 |
185 |
prt[1] = 370 |
186 |
prt[2] = 377 |
187 |
} |
188 |
break |
189 |
case 24: |
190 |
if cutscene_npc_action_sprite_reverse(1168, 3483, 0.5, false) |
191 |
{ |
192 |
instance_destroy(obj_player_npc) |
193 |
obj_pl.x = 389 |
194 |
obj_pl.y = 204 |
195 |
} |
196 |
break |
197 |
case 25: |
198 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1) |
199 |
break |
200 |
case 26: |
201 |
cutscene_advance() |
202 |
scr_cutscene_end() |
203 |
camera_set_view_target(view_camera[0], 1031) |
204 |
104950.y = 240 |
205 |
global.sworks_flag[14] = 1 |
206 |
global.party_member = -4 |
207 |
scr_radio_restart() |
208 |
break |
209 |
case 27: |
210 |
with (obj_ceroba_npc) |
211 |
{ |
212 |
if interact |
213 |
{ |
214 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1161 |
218 |
message[0] = "* Go on." |
219 |
message[1] = "* Just scream if# something makes an# attempt on your life." |
220 |
prt[0] = 370 |
221 |
prt[1] = 377 |
222 |
} |
223 |
} |
224 |
} |
225 |
break |
226 |
} |