| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 595) |
| 7 |
{ |
| 8 |
instance_create(580, 215, obj_flowey_npc); |
| 9 |
obj_flowey_npc.action_sprite = true; |
| 10 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
| 11 |
obj_flowey_npc.image_speed = 0.2; |
| 12 |
obj_determination.image_alpha = 0; |
| 13 |
obj_pl.direction = 90; |
| 14 |
scr_cutscene_start(); |
| 15 |
cutscene_advance(); |
| 16 |
} |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
| 20 |
{ |
| 21 |
obj_flowey_npc.action_sprite = false; |
| 22 |
obj_flowey_npc.npc_direction = "down"; |
| 23 |
cutscene_advance(); |
| 24 |
} |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
cutscene_wait(0.75); |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
cutscene_dialogue(); |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
if (global.route == 1 && global.geno_complete[3] == false) |
| 34 |
{ |
| 35 |
talker[0] = 3194; |
| 36 |
message[0] = "* Howdy!"; |
| 37 |
message[1] = "* I know I usually let you# handle imminent threats# but..."; |
| 38 |
message[2] = "* ...You really looked# cornered back there!"; |
| 39 |
message[3] = "* My friendliness pellets# sure come in handy in# tight spots!"; |
| 40 |
message[4] = "* Anyway, you must be# totally out of breath# after that."; |
| 41 |
message[5] = "* You should take it easy# for a while, pal!"; |
| 42 |
message[6] = "* Grab a snack, hydrate,# won't bother me!"; |
| 43 |
message[7] = "* Need to be in tip-top# shape for what's coming!"; |
| 44 |
prt[0] = 348; |
| 45 |
prt[1] = 347; |
| 46 |
prt[2] = 357; |
| 47 |
prt[3] = 348; |
| 48 |
prt[4] = 348; |
| 49 |
prt[5] = 348; |
| 50 |
prt[6] = 347; |
| 51 |
prt[7] = 3251; |
| 52 |
} |
| 53 |
else |
| 54 |
{ |
| 55 |
talker[0] = 3194; |
| 56 |
message[0] = "* ..."; |
| 57 |
message[1] = "* Can I be real with you?"; |
| 58 |
message[2] = "* I'm gonna be real with# you."; |
| 59 |
message[3] = "* I get it. Stomping# around, full of anger,# boredom..."; |
| 60 |
message[4] = "* Laying waste to# everything in your path# - we all have hobbies."; |
| 61 |
message[5] = "* But, heh, come on..."; |
| 62 |
message[6] = "* How is this forwarding# your cause?"; |
| 63 |
message[7] = "* These aren't monsters."; |
| 64 |
message[8] = "* As far as I'm concerned# they're barely even# conscious."; |
| 65 |
message[9] = "* We don't have time for# this little joyride of# yours."; |
| 66 |
message[10] = "* In my opinion, of# course!"; |
| 67 |
message[11] = "* ..."; |
| 68 |
message[12] = "* ..."; |
| 69 |
message[13] = "* Fine, we can talk later# I guess."; |
| 70 |
prt[0] = 353; |
| 71 |
prt[1] = 352; |
| 72 |
prt[2] = 352; |
| 73 |
prt[3] = 353; |
| 74 |
prt[4] = 352; |
| 75 |
prt[5] = 357; |
| 76 |
prt[6] = 352; |
| 77 |
prt[7] = 353; |
| 78 |
prt[8] = 352; |
| 79 |
prt[9] = 3692; |
| 80 |
prt[10] = 348; |
| 81 |
prt[11] = 347; |
| 82 |
prt[12] = 352; |
| 83 |
prt[13] = 3122; |
| 84 |
} |
| 85 |
} |
| 86 |
break; |
| 87 |
case 4: |
| 88 |
cutscene_npc_action_sprite(3194, 245, 0.2, true); |
| 89 |
break; |
| 90 |
case 5: |
| 91 |
instance_destroy(obj_flowey_npc); |
| 92 |
global.sworks_flag[15] = 1; |
| 93 |
obj_determination.image_alpha = 1; |
| 94 |
cutscene_end(); |
| 95 |
break; |
| 96 |
} |