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gml_Object_obj_steamworks_27_controller_Step_0

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1
switch scene
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{
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    case 0:
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        cutscene_follower_into_actor()
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        break
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    case 1:
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        cutscene_npc_walk(actor_follower, (obj_pl.x - 30), obj_pl.y, 2, "x", "up")
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        break
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    case 2:
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        cutscene_wait(0.5)
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        break
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    case 3:
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        cutscene_dialogue()
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        with (msg)
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        {
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            talker[0] = 1161
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            message[0] = "* Holy..."
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            message[1] = "* What happened here?"
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            message[2] = "* Hope this stuff is okay#  to touch..."
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            prt[0] = 393
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            prt[1] = 381
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            prt[2] = 381
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        }
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        break
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    case 4:
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        cutscene_npc_walk(actor_follower, obj_pl.x, (obj_pl.y + 10), 2, "x", "up")
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        break
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    case 5:
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        cutscene_actor_into_follower()
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        break
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    case 6:
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        cutscene_end()
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        break
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}