1 | switch scene |
2 | { |
3 | case 0: |
4 | cutscene_follower_into_actor() |
5 | break |
6 | case 1: |
7 | cutscene_npc_walk(actor_follower, (obj_pl.x - 30), obj_pl.y, 2, "x", "up") |
8 | break |
9 | case 2: |
10 | cutscene_wait(0.5) |
11 | break |
12 | case 3: |
13 | cutscene_dialogue() |
14 | with (msg) |
15 | { |
16 | talker[0] = 1161 |
17 | message[0] = "* Holy..." |
18 | message[1] = "* What happened here?" |
19 | message[2] = "* Hope this stuff is okay# to touch..." |
20 | prt[0] = 393 |
21 | prt[1] = 381 |
22 | prt[2] = 381 |
23 | } |
24 | break |
25 | case 4: |
26 | cutscene_npc_walk(actor_follower, obj_pl.x, (obj_pl.y + 10), 2, "x", "up") |
27 | break |
28 | case 5: |
29 | cutscene_actor_into_follower() |
30 | break |
31 | case 6: |
32 | cutscene_end() |
33 | break |
34 | } |