1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 240) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.25, false) |
8 |
obj_pl.direction = 90 |
9 |
} |
10 |
break |
11 |
case 1: |
12 |
cutscene_wait(1) |
13 |
break |
14 |
case 2: |
15 |
obj_steamworks_31_door.image_speed = 1 |
16 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
17 |
cutscene_advance() |
18 |
break |
19 |
case 3: |
20 |
if (obj_steamworks_31_door.image_index >= (obj_steamworks_31_door.image_number - 1)) |
21 |
cutscene_advance() |
22 |
break |
23 |
case 4: |
24 |
global.sworks_flag[59] = 1 |
25 |
audio_sound_gain(obj_radio.current_song, 1, 500) |
26 |
cutscene_end() |
27 |
break |
28 |
} |