1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 350) |
5 |
cutscene_advance() |
6 |
break |
7 |
case 1: |
8 |
cutscene_initialize() |
9 |
break |
10 |
case 2: |
11 |
cutscene_camera_move(obj_pl.x, 280, 3) |
12 |
break |
13 |
case 3: |
14 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (0, 500) |
15 |
cutscene_advance() |
16 |
break |
17 |
case 4: |
18 |
cutscene_follower_into_actor() |
19 |
actor_follower.npc_direction = "up" |
20 |
obj_pl.direction = 90 |
21 |
break |
22 |
case 5: |
23 |
cutscene_dialogue() |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1161 |
27 |
message[0] = "* Oh, hey." |
28 |
prt[0] = 370 |
29 |
} |
30 |
break |
31 |
case 6: |
32 |
cutscene_wait(1) |
33 |
break |
34 |
case 7: |
35 |
cutscene_npc_walk(actor_follower, 290, 300, 3, "x", "up") |
36 |
break |
37 |
case 8: |
38 |
cutscene_dialogue() |
39 |
with (msg) |
40 |
{ |
41 |
talker[0] = 1161 |
42 |
message[0] = "* ...Hellooo?" |
43 |
prt[0] = 370 |
44 |
} |
45 |
break |
46 |
case 9: |
47 |
cutscene_wait(1) |
48 |
break |
49 |
case 10: |
50 |
cutscene_npc_walk(actor_follower, 290, 260, 1, "x", "up") |
51 |
break |
52 |
case 11: |
53 |
cutscene_wait(0.5) |
54 |
break |
55 |
case 12: |
56 |
cutscene_npc_direction(actor_follower, "down") |
57 |
break |
58 |
case 13: |
59 |
cutscene_dialogue() |
60 |
with (msg) |
61 |
{ |
62 |
talker[0] = 1161 |
63 |
message[0] = "* Rusted through." |
64 |
prt[0] = 377 |
65 |
position = 0 |
66 |
} |
67 |
break |
68 |
case 14: |
69 |
obj_ceroba_npc.npc_direction = "up" |
70 |
cutscene_wait(0.75) |
71 |
break |
72 |
case 15: |
73 |
cutscene_advance() |
74 |
break |
75 |
case 16: |
76 |
cutscene_dialogue() |
77 |
with (msg) |
78 |
{ |
79 |
talker[0] = 1161 |
80 |
message[0] = "* The sign says \"If the# receptionist is# unreceptive..." |
81 |
message[1] = "* ...check with the robot# control station three# floors up.\" " |
82 |
message[2] = "* Robot control# station..." |
83 |
message[3] = "* Clover! Are you thinking# what I'm thinking?" |
84 |
prt[0] = 370 |
85 |
prt[1] = 370 |
86 |
prt[2] = 393 |
87 |
prt[3] = 370 |
88 |
ch_msg = 3 |
89 |
ch[1] = "Axis?" |
90 |
ch[2] = "Uh..." |
91 |
position = 0 |
92 |
if (outcome == 1) |
93 |
{ |
94 |
message[4] = "* Exactly." |
95 |
prt[4] = 377 |
96 |
} |
97 |
else if (outcome == 2) |
98 |
{ |
99 |
message[4] = "* You zoned out? Listen!" |
100 |
prt[4] = 368 |
101 |
} |
102 |
message[5] = "* If there's some sorta# \"breaker box\" for all# robots in the area..." |
103 |
message[6] = "* ...we can shut Axis down# and get to Hotland# as planned!" |
104 |
message[7] = "* It's worth an# investigation at least.# Let's go!" |
105 |
prt[5] = 377 |
106 |
prt[6] = 370 |
107 |
prt[7] = 377 |
108 |
if (message_current == 3) |
109 |
obj_ceroba_npc.npc_direction = "down" |
110 |
} |
111 |
break |
112 |
case 17: |
113 |
cutscene_npc_walk(1161, obj_pl.x, (obj_pl.y + 30), 3, "x", "up") |
114 |
break |
115 |
case 18: |
116 |
cutscene_actor_into_follower() |
117 |
break |
118 |
case 19: |
119 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3) |
120 |
break |
121 |
case 20: |
122 |
cutscene_end() |
123 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade
{
var fade_vol = argument0
var fade_len = argument1
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len)
} (1, 500) |
124 |
instance_destroy(obj_camera) |
125 |
camera_set_view_target(view_camera[0], 1031) |
126 |
global.sworks_flag[22] = 1 |
127 |
break |
128 |
} |