| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
audio_stop_all(); |
| 5 |
scr_cutscene_start(); |
| 6 |
obj_pl.x = 700; |
| 7 |
obj_pl.y = 140; |
| 8 |
obj_pl.direction = 90; |
| 9 |
obj_axis_npc.action_sprite = false; |
| 10 |
if (cutscene_wait(1)) |
| 11 |
cutscene_advance(1); |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_dialogue(); |
| 15 |
with (msg) |
| 16 |
{ |
| 17 |
talker[0] = 1166; |
| 18 |
message[0] = "* . . ."; |
| 19 |
message[1] = "* YOu.. . ARE LeTTING ME# GO?"; |
| 20 |
message[2] = "* UH. WEIRD DeCISION."; |
| 21 |
prt[0] = 3282; |
| 22 |
prt[1] = 3282; |
| 23 |
prt[2] = 3282; |
| 24 |
} |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
cutscene_wait(1); |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
cutscene_npc_walk(1166, 760, obj_pl.y, 2, "x", "right", 1031); |
| 31 |
if (obj_axis_npc.x > (obj_pl.x + 3)) |
| 32 |
obj_pl.direction = 0; |
| 33 |
break; |
| 34 |
case 4: |
| 35 |
cutscene_wait(0.5); |
| 36 |
break; |
| 37 |
case 5: |
| 38 |
cutscene_npc_direction(1166, "left"); |
| 39 |
break; |
| 40 |
case 6: |
| 41 |
cutscene_dialogue(); |
| 42 |
with (msg) |
| 43 |
{ |
| 44 |
talker[0] = 1166; |
| 45 |
message[0] = "* JuST SO YOU KNoW.. ."; |
| 46 |
message[1] = "* Y0U STILL [freaking]# SUCK."; |
| 47 |
message[2] = "* FEEL FREE TO TRIP aND# FALL TO YOuR DEATH ON# THE WaY OUT."; |
| 48 |
prt[0] = 3282; |
| 49 |
prt[1] = 3282; |
| 50 |
prt[2] = 3282; |
| 51 |
} |
| 52 |
break; |
| 53 |
case 7: |
| 54 |
cutscene_npc_walk(1166, 880, 140, 5, "x", "left"); |
| 55 |
break; |
| 56 |
case 8: |
| 57 |
cutscene_wait(0.5); |
| 58 |
break; |
| 59 |
case 9: |
| 60 |
instance_destroy(obj_axis_npc); |
| 61 |
global.sworks_flag[31] = 2; |
| 62 |
cutscene_end(); |
| 63 |
break; |
| 64 |
} |