| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
scr_cutscene_start(); |
| 7 |
obj_pl.x = 680; |
| 8 |
obj_pl.y = 140; |
| 9 |
obj_pl.direction = 90; |
| 10 |
instance_create(860, obj_pl.y, obj_ceroba_npc); |
| 11 |
obj_ceroba_npc.npc_direction = "up"; |
| 12 |
if (global.sworks_flag[31] == 4) |
| 13 |
{ |
| 14 |
obj_ceroba_npc.x = obj_pl.x + 40; |
| 15 |
scene = 7; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
scene = 0.5; |
| 20 |
} |
| 21 |
break; |
| 22 |
case 0.5: |
| 23 |
if (cutscene_wait(1)) |
| 24 |
scene = 1; |
| 25 |
break; |
| 26 |
case 1: |
| 27 |
cutscene_sfx_play(25, 1); |
| 28 |
break; |
| 29 |
case 2: |
| 30 |
if (cutscene_screenshake(0.5, 3)) |
| 31 |
scene = 2.5; |
| 32 |
break; |
| 33 |
case 2.5: |
| 34 |
if (cutscene_wait(1)) |
| 35 |
scene = 3; |
| 36 |
break; |
| 37 |
case 3: |
| 38 |
cutscene_npc_walk(1161, 750, obj_pl.y, 3, "x", "left"); |
| 39 |
break; |
| 40 |
case 4: |
| 41 |
cutscene_sfx_play(373, 1); |
| 42 |
obj_pl.direction = 0; |
| 43 |
break; |
| 44 |
case 5: |
| 45 |
cutscene_npc_path_start(1161, 58, 3); |
| 46 |
break; |
| 47 |
case 6: |
| 48 |
cutscene_npc_walk(1161, obj_pl.x + 40, obj_pl.y, 4, "x", "up"); |
| 49 |
break; |
| 50 |
case 7: |
| 51 |
cutscene_dialogue(); |
| 52 |
with (msg) |
| 53 |
{ |
| 54 |
talker[0] = 1161; |
| 55 |
message[0] = "* Clover... You..."; |
| 56 |
message[1] = "* How could you..."; |
| 57 |
message[2] = "* This wasn't the plan!!"; |
| 58 |
message[3] = "* Chujin poured his all# into Axis and you just-"; |
| 59 |
message[4] = "* ..."; |
| 60 |
message[5] = "* And now... your SOUL..."; |
| 61 |
message[6] = "* It's..."; |
| 62 |
message[7] = "* I was certain. I# thought you were pure..."; |
| 63 |
prt[0] = 2987; |
| 64 |
prt[1] = 2599; |
| 65 |
prt[2] = 2599; |
| 66 |
prt[3] = 754; |
| 67 |
prt[4] = 2599; |
| 68 |
prt[5] = 609; |
| 69 |
prt[6] = 609; |
| 70 |
prt[7] = 370; |
| 71 |
if (message_current == 2) |
| 72 |
obj_ceroba_npc.npc_direction = "left"; |
| 73 |
position = 0; |
| 74 |
} |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
cutscene_npc_direction(1161, "right"); |
| 78 |
break; |
| 79 |
case 9: |
| 80 |
cutscene_wait(2); |
| 81 |
break; |
| 82 |
case 10: |
| 83 |
cutscene_dialogue(); |
| 84 |
with (msg) |
| 85 |
{ |
| 86 |
message[0] = "* The mission... It's# over."; |
| 87 |
message[1] = "* This is your fault."; |
| 88 |
prt[0] = 2987; |
| 89 |
prt[1] = 609; |
| 90 |
talker[0] = 1161; |
| 91 |
} |
| 92 |
break; |
| 93 |
case 11: |
| 94 |
cutscene_wait(1); |
| 95 |
break; |
| 96 |
case 12: |
| 97 |
cutscene_dialogue(); |
| 98 |
with (msg) |
| 99 |
{ |
| 100 |
talker[0] = 1161; |
| 101 |
message[0] = "* I never want to see you# again."; |
| 102 |
prt[0] = 609; |
| 103 |
} |
| 104 |
break; |
| 105 |
case 13: |
| 106 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
| 107 |
break; |
| 108 |
case 14: |
| 109 |
cutscene_npc_walk(1161, 860, obj_pl.y, 4, "x", "right"); |
| 110 |
break; |
| 111 |
case 15: |
| 112 |
cutscene_wait(1); |
| 113 |
break; |
| 114 |
case 16: |
| 115 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 116 |
break; |
| 117 |
case 17: |
| 118 |
cutscene_wait(0.5); |
| 119 |
break; |
| 120 |
case 18: |
| 121 |
cutscene_instance_create(obj_pl.x - 60, obj_pl.y, 3194); |
| 122 |
obj_flowey_npc.action_sprite = true; |
| 123 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
| 124 |
obj_flowey_npc.image_speed = 0.2; |
| 125 |
break; |
| 126 |
case 19: |
| 127 |
with (obj_flowey_npc) |
| 128 |
{ |
| 129 |
if (image_index >= (image_number - 1)) |
| 130 |
{ |
| 131 |
npc_direction = "right"; |
| 132 |
action_sprite = false; |
| 133 |
other.scene += 1; |
| 134 |
} |
| 135 |
} |
| 136 |
break; |
| 137 |
case 20: |
| 138 |
obj_pl.direction = 180; |
| 139 |
cutscene_advance(); |
| 140 |
break; |
| 141 |
case 21: |
| 142 |
cutscene_dialogue(); |
| 143 |
with (msg) |
| 144 |
{ |
| 145 |
talker[0] = 3194; |
| 146 |
message[0] = "* Aaaand there it is!"; |
| 147 |
message[1] = "* She was totally using# you, pal."; |
| 148 |
message[2] = "* As soon as you act in# self-defense for once,# she freaks!"; |
| 149 |
message[3] = "* But you know what? This# is good!"; |
| 150 |
message[4] = "* You're finally free to# get back on track."; |
| 151 |
message[5] = "* No more third parties,# no more side quests."; |
| 152 |
message[6] = "* Just you and me, buddy!# "; |
| 153 |
message[7] = "* Just you and me."; |
| 154 |
prt[0] = 349; |
| 155 |
prt[1] = 347; |
| 156 |
prt[2] = 348; |
| 157 |
prt[3] = 348; |
| 158 |
prt[4] = 347; |
| 159 |
prt[5] = 349; |
| 160 |
prt[6] = 3251; |
| 161 |
prt[7] = 347; |
| 162 |
} |
| 163 |
break; |
| 164 |
case 22: |
| 165 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
| 166 |
instance_destroy(obj_flowey_npc); |
| 167 |
break; |
| 168 |
case 23: |
| 169 |
cutscene_wait(1); |
| 170 |
break; |
| 171 |
case 24: |
| 172 |
cutscene_camera_reset(); |
| 173 |
scr_cutscene_end(); |
| 174 |
global.sworks_flag[31] = 5; |
| 175 |
global.mail_flag[8] = true; |
| 176 |
global.sworks_flag[61] = 1; |
| 177 |
scr_radio_restart(); |
| 178 |
break; |
| 179 |
case 25: |
| 180 |
instance_destroy(obj_player_npc); |
| 181 |
instance_destroy(obj_ceroba_npc); |
| 182 |
scr_cutscene_end(); |
| 183 |
instance_destroy(); |
| 184 |
global.party_member = -4; |
| 185 |
global.route = 1; |
| 186 |
break; |
| 187 |
} |