1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x <= 280) |
7 |
{ |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
10 |
cutscene_follower_into_actor() |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
cutscene_wait(0.25) |
15 |
break |
16 |
case 2: |
17 |
cutscene_camera_move(180, obj_pl.y, 2) |
18 |
break |
19 |
case 3: |
20 |
cutscene_wait(0.5) |
21 |
break |
22 |
case 4: |
23 |
cutscene_dialogue() |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1161 |
27 |
message[0] = "* We actually made it..." |
28 |
prt[0] = 371 |
29 |
} |
30 |
break |
31 |
case 5: |
32 |
cutscene_npc_walk(1161, 200, 140, 3, "x", "up") |
33 |
scene++ |
34 |
break |
35 |
case 6: |
36 |
cutscene_wait(0.5) |
37 |
break |
38 |
case 7: |
39 |
cutscene_npc_walk(1168, 150, 170, 3, "y", "up") |
40 |
break |
41 |
case 8: |
42 |
cutscene_wait(0.25) |
43 |
break |
44 |
case 9: |
45 |
cutscene_dialogue() |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1161 |
49 |
message[0] = "* Let's hope this elevator# works." |
50 |
prt[0] = 394 |
51 |
} |
52 |
break |
53 |
case 10: |
54 |
cutscene_wait(0.25) |
55 |
break |
56 |
case 11: |
57 |
cutscene_sfx_play(snd_beep, 1) |
58 |
break |
59 |
case 12: |
60 |
cutscene_wait(0.5) |
61 |
break |
62 |
case 13: |
63 |
obj_ceroba_npc.npc_direction = "left" |
64 |
cutscene_advance(13.2) |
65 |
break |
66 |
case 13.2: |
67 |
if (!audio_is_playing(snd_elevator)) |
68 |
{ |
69 |
var elevator_sound = audio_play_sound(snd_elevator, 1, 0, 0, 1) |
70 |
audio_sound_gain(elevator_sound, 1, 2000) |
71 |
} |
72 |
scene = 13.4 |
73 |
break |
74 |
case 13.4: |
75 |
if audio_is_playing(snd_elevator) |
76 |
return; |
77 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
78 |
cutscene_advance(14) |
79 |
break |
80 |
case 14: |
81 |
with (obj_steamworks_37_elevator) |
82 |
{ |
83 |
image_speed = 1 |
84 |
if (image_index >= (image_number - 1)) |
85 |
{ |
86 |
image_index = image_number - 1 |
87 |
image_speed = 0 |
88 |
other.scene++ |
89 |
} |
90 |
} |
91 |
break |
92 |
case 15: |
93 |
cutscene_wait(1.2) |
94 |
break |
95 |
case 16: |
96 |
cutscene_npc_direction(obj_ceroba_npc, "down") |
97 |
break |
98 |
case 17: |
99 |
cutscene_dialogue() |
100 |
with (msg) |
101 |
{ |
102 |
talker[0] = 1161 |
103 |
message[0] = "* Next stop, the Lab." |
104 |
prt[0] = 371 |
105 |
} |
106 |
break |
107 |
case 18: |
108 |
cutscene_npc_walk(1161, 170, obj_ceroba_npc.y, 1, "x", "up") |
109 |
break |
110 |
case 19: |
111 |
instance_create(360, 170, obj_starlo_npc) |
112 |
with (obj_starlo_npc) |
113 |
{ |
114 |
down_sprite_idle = 230 |
115 |
left_sprite_idle = 232 |
116 |
right_sprite_idle = 235 |
117 |
down_sprite = 240 |
118 |
left_sprite = 236 |
119 |
right_sprite = 237 |
120 |
} |
121 |
instance_create(400, 150, obj_ed_npc) |
122 |
instance_create(obj_ceroba_npc.x, (obj_ceroba_npc.y - 40), obj_cutscene_ex) |
123 |
scene++ |
124 |
break |
125 |
case 20: |
126 |
obj_player_npc.npc_direction = "right" |
127 |
cutscene_dialogue() |
128 |
with (msg) |
129 |
{ |
130 |
talker[0] = 1169 |
131 |
message[0] = "* And what are you planning to do# at the Lab?" |
132 |
} |
133 |
break |
134 |
case 21: |
135 |
instance_destroy(obj_cutscene_ex) |
136 |
cutscene_npc_direction(obj_ceroba_npc, "right") |
137 |
break |
138 |
case 22: |
139 |
cutscene_npc_walk(1169, 260, 170, 4, "x", "left") |
140 |
cutscene_npc_walk(1162, 300, 150, 4, "x", "left") |
141 |
scene = 23 |
142 |
break |
143 |
case 23: |
144 |
cutscene_dialogue() |
145 |
with (msg) |
146 |
{ |
147 |
talker[0] = 1161 |
148 |
message[0] = "* Starlo!? W-What are you# doing here!?" |
149 |
prt[0] = 388 |
150 |
} |
151 |
break |
152 |
case 24: |
153 |
if cutscene_npc_walk(1161, 200, 170, 4, "x", "right") |
154 |
cutscene_music = audio_play_sound(mus_ones_past, 1, 1) |
155 |
break |
156 |
case 25: |
157 |
cutscene_dialogue() |
158 |
with (msg) |
159 |
{ |
160 |
talker[0] = 1169 |
161 |
talker[3] = 1169 |
162 |
talker[8] = 1169 |
163 |
talker[12] = 1169 |
164 |
talker[6] = 1162 |
165 |
talker[2] = 1161 |
166 |
talker[10] = 1161 |
167 |
message[0] = "* The gang and I were# planning a return party# for you." |
168 |
message[1] = "* Thought it was a great# idea, especially for# Kanako." |
169 |
message[2] = "* That's... very kind of# you." |
170 |
message[3] = "* Yeah... Well, we went to# your old house to spruce# it up." |
171 |
message[4] = "* After all, this would be# the perfect time to move# back in." |
172 |
message[5] = "* Ed, what did you find# while cleaning?" |
173 |
message[6] = "* Uh... I was sweepin' the# floor and spotted# somethin'..." |
174 |
message[7] = "* An almost invisible# trapdoor. An entrance..." |
175 |
message[8] = "* Ceroba... what's# actually going on# here?" |
176 |
message[9] = "* What really happened to# Kanako?" |
177 |
message[10] = "* (N-No... Why...?)" |
178 |
message[11] = "* (This can't...)" |
179 |
message[12] = "* Quit mumbling to# yourself and speak up!" |
180 |
message[13] = "* Why did you need Clover?" |
181 |
message[14] = "* I don't want this to# escalate so tell the# truth!!" |
182 |
prt[0] = 421 |
183 |
prt[1] = 421 |
184 |
prt[2] = 370 |
185 |
prt[3] = 421 |
186 |
prt[4] = 421 |
187 |
prt[5] = 407 |
188 |
prt[6] = 454 |
189 |
prt[7] = 451 |
190 |
prt[8] = 416 |
191 |
prt[9] = 418 |
192 |
prt[10] = 388 |
193 |
prt[11] = 609 |
194 |
prt[12] = 403 |
195 |
prt[13] = 421 |
196 |
prt[14] = 416 |
197 |
if (message_current == 10) |
198 |
obj_ceroba_npc.npc_direction = "up" |
199 |
if (message_current == 12) |
200 |
obj_ceroba_npc.npc_direction = "right" |
201 |
} |
202 |
break |
203 |
case 26: |
204 |
cutscene_wait(1) |
205 |
break |
206 |
case 27: |
207 |
cutscene_npc_set_sprites(obj_ceroba_npc, 67, 68, 66, 68, 61, 65, 60, 65) |
208 |
break |
209 |
case 28: |
210 |
cutscene_npc_walk(1161, 185, obj_ceroba_npc.y, 1, "x", "right") |
211 |
break |
212 |
case 29: |
213 |
cutscene_wait(0.5) |
214 |
break |
215 |
case 30: |
216 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1000) |
217 |
cutscene_dialogue() |
218 |
with (msg) |
219 |
{ |
220 |
talker[0] = 1161 |
221 |
message[0] = "* I... " |
222 |
message[1] = "* I have to go." |
223 |
message[2] = "* Clover, come on!" |
224 |
prt[0] = 394 |
225 |
prt[1] = 371 |
226 |
prt[2] = 370 |
227 |
} |
228 |
break |
229 |
case 31: |
230 |
cutscene_npc_set_sprites(obj_ceroba_npc, 81, 80, 78, 79, 61, 65, 60, 63) |
231 |
break |
232 |
case 32: |
233 |
cutscene_npc_walk(1161, 170, 100, 4, "x", "down") |
234 |
cutscene_npc_walk(1169, 170, 135, 5, "x", "up") |
235 |
if (obj_ceroba_npc.y < 140) |
236 |
{ |
237 |
obj_ceroba_npc.image_alpha -= 0.5 |
238 |
if (obj_ceroba_npc.image_alpha <= 0) |
239 |
scene = 33 |
240 |
} |
241 |
break |
242 |
case 33: |
243 |
cutscene_npc_set_sprites(obj_player_npc, 15, 16, 18, 17, 24, 21, 23, 22) |
244 |
case 34: |
245 |
obj_player_npc.npc_direction = "up" |
246 |
scene++ |
247 |
break |
248 |
case 35: |
249 |
if obj_starlo_npc.npc_arrived |
250 |
scene++ |
251 |
break |
252 |
case 36: |
253 |
cutscene_sfx_play(snd_undertale_thud, 1) |
254 |
break |
255 |
case 37: |
256 |
cutscene_wait(0.25) |
257 |
break |
258 |
case 38: |
259 |
cutscene_dialogue() |
260 |
with (msg) |
261 |
{ |
262 |
talker[0] = 1169 |
263 |
message[0] = "* Ceroba!!!" |
264 |
prt[0] = 403 |
265 |
} |
266 |
break |
267 |
case 39: |
268 |
cutscene_npc_walk(1169, 200, 140, 4, "x", "up") |
269 |
break |
270 |
case 41: |
271 |
case 43: |
272 |
case 45: |
273 |
case 47: |
274 |
cutscene_sfx_play(snd_beep, 1) |
275 |
break |
276 |
case 40: |
277 |
case 42: |
278 |
case 44: |
279 |
case 46: |
280 |
case 48: |
281 |
cutscene_wait(0.2) |
282 |
break |
283 |
case 49: |
284 |
cutscene_npc_direction(obj_starlo_npc, "right") |
285 |
break |
286 |
case 50: |
287 |
cutscene_dialogue() |
288 |
with (msg) |
289 |
{ |
290 |
talker[0] = 1169 |
291 |
talker[2] = 1162 |
292 |
message[0] = "* Ed! Take Clover back# home and keep watch!" |
293 |
message[1] = "* I'll chase after her!" |
294 |
message[2] = "* Right!" |
295 |
prt[0] = 403 |
296 |
prt[1] = 421 |
297 |
prt[2] = 451 |
298 |
} |
299 |
break |
300 |
case 51: |
301 |
cutscene_npc_direction(obj_starlo_npc, "up") |
302 |
break |
303 |
case 52: |
304 |
cutscene_npc_walk(1162, obj_player_npc.x, (obj_player_npc.y - 15), 4, "y", "down") |
305 |
break |
306 |
case 53: |
307 |
cutscene_advance(55) |
308 |
break |
309 |
case 54: |
310 |
break |
311 |
case 55: |
312 |
cutscene_npc_action_sprite(1162, 149, 0.25, false) |
313 |
instance_destroy(obj_player_npc) |
314 |
obj_pl.image_alpha = 0 |
315 |
obj_ed_npc.up_sprite = 155 |
316 |
obj_ed_npc.right_sprite = 152 |
317 |
obj_ed_npc.down_sprite = 154 |
318 |
obj_ed_npc.left_sprite = 150 |
319 |
obj_ed_npc.up_sprite_idle = 155 |
320 |
obj_ed_npc.right_sprite_idle = 152 |
321 |
obj_ed_npc.down_sprite_idle = 154 |
322 |
obj_ed_npc.left_sprite_idle = 150 |
323 |
break |
324 |
case 56: |
325 |
cutscene_npc_direction(obj_ed_npc, "right") |
326 |
break |
327 |
case 57: |
328 |
cutscene_wait(0.5) |
329 |
break |
330 |
case 58: |
331 |
cutscene_npc_walk(1162, 520, obj_ed_npc.y, 3, "x", "right") |
332 |
cutscene_advance() |
333 |
break |
334 |
case 59: |
335 |
cutscene_wait(1) |
336 |
break |
337 |
case 60: |
338 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
339 |
break |
340 |
case 61: |
341 |
with (obj_steamworks_37_elevator) |
342 |
{ |
343 |
image_speed = 1 |
344 |
if (image_index >= (image_number - 1)) |
345 |
{ |
346 |
image_index = image_number - 1 |
347 |
image_speed = 0 |
348 |
other.scene++ |
349 |
} |
350 |
} |
351 |
break |
352 |
case 62: |
353 |
if cutscene_npc_walk(1169, 170, 100, 3, "x", "up") |
354 |
scene = 62 |
355 |
if (obj_starlo_npc.y < 140) |
356 |
{ |
357 |
obj_starlo_npc.image_alpha -= 0.25 |
358 |
if (obj_starlo_npc.image_alpha <= 0) |
359 |
scene = 63 |
360 |
} |
361 |
break |
362 |
case 63: |
363 |
cutscene_wait(1) |
364 |
break |
365 |
case 64: |
366 |
with (obj_steamworks_37_elevator) |
367 |
{ |
368 |
if (image_index == (image_number - 1)) |
369 |
{ |
370 |
image_index = 10 |
371 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
372 |
image_speed -= 1.5 |
373 |
} |
374 |
if (image_index <= 1) |
375 |
{ |
376 |
image_index = 0 |
377 |
image_speed = 0 |
378 |
other.scene++ |
379 |
} |
380 |
} |
381 |
break |
382 |
case 65: |
383 |
cutscene_wait(1.5) |
384 |
break |
385 |
case 66: |
386 |
cutscene_change_room(127, 720, 490, 0.05) |
387 |
global.sworks_flag[40] = 2 |
388 |
break |
389 |
} |
390 |
|
391 |
if (scene >= 32 && scene < 59) |
392 |
{ |
393 |
if (obj_starlo_npc.x < 190) |
394 |
{ |
395 |
with (obj_steamworks_37_elevator) |
396 |
{ |
397 |
if (image_index == (image_number - 1)) |
398 |
{ |
399 |
image_index = 10 |
400 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
401 |
image_speed -= 1.5 |
402 |
} |
403 |
if (image_index <= 1) |
404 |
{ |
405 |
image_index = 0 |
406 |
image_speed = 0 |
407 |
} |
408 |
} |
409 |
} |
410 |
} |