1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.sworks_flag[39] < 1) |
4 |
{ |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
cutscene_instance_create(160, 180, obj_player_npc) |
9 |
obj_player_npc.npc_direction = "up" |
10 |
obj_player_npc.image_alpha = 0 |
11 |
break |
12 |
case 1: |
13 |
obj_player_npc.image_alpha += 0.2 |
14 |
if (obj_player_npc.image_alpha >= 1) |
15 |
scene++ |
16 |
break |
17 |
case 2: |
18 |
cutscene_npc_walk(1168, 176, 132, 3, "y", "down") |
19 |
break |
20 |
case 3: |
21 |
cutscene_instance_create(160, 180, obj_ceroba_npc) |
22 |
obj_ceroba_npc.npc_direction = "up" |
23 |
obj_ceroba_npc.image_alpha = 0 |
24 |
break |
25 |
case 4: |
26 |
obj_ceroba_npc.image_alpha += 0.2 |
27 |
if (obj_ceroba_npc.image_alpha >= 1) |
28 |
scene++ |
29 |
break |
30 |
case 5: |
31 |
if cutscene_npc_walk(1161, 148, 133, 3, "y", "right") |
32 |
{ |
33 |
scene = 5.5 |
34 |
obj_player_npc.npc_direction = "left" |
35 |
} |
36 |
break |
37 |
case 5.5: |
38 |
if cutscene_wait(1.5) |
39 |
scene = 6 |
40 |
break |
41 |
case 6: |
42 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_hello |
43 |
obj_steamworks_38_elevator_face.image_speed = 1 |
44 |
scene++ |
45 |
break |
46 |
case 7: |
47 |
if (obj_steamworks_38_elevator_face.sprite_index == spr_steamworks_38_face_hello && obj_steamworks_38_elevator_face.image_index < (obj_steamworks_38_elevator_face.image_number - 1)) |
48 |
return; |
49 |
if (obj_steamworks_38_elevator_face.sprite_index != spr_steamworks_38_face_talking) |
50 |
{ |
51 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_talking |
52 |
obj_steamworks_38_elevator_face.image_index = 0 |
53 |
} |
54 |
cutscene_dialogue_special("swirl", 65280) |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* Heeello!!! I welcome you into# my body!!!" |
58 |
message[1] = "* Where ever would you like to# go??" |
59 |
position = 0 |
60 |
} |
61 |
obj_player_npc.npc_direction = "up" |
62 |
obj_ceroba_npc.npc_direction = "up" |
63 |
break |
64 |
case 8: |
65 |
cutscene_dialogue() |
66 |
with (msg) |
67 |
{ |
68 |
talker[0] = 1161 |
69 |
message[0] = "* Top floor." |
70 |
prt[0] = 377 |
71 |
position = 0 |
72 |
} |
73 |
break |
74 |
case 9: |
75 |
cutscene_dialogue_special("swirl", 65280) |
76 |
with (msg) |
77 |
{ |
78 |
message[0] = "* Did you say: \"Basement?\"" |
79 |
position = 0 |
80 |
} |
81 |
break |
82 |
case 10: |
83 |
cutscene_dialogue() |
84 |
with (msg) |
85 |
{ |
86 |
talker[0] = 1161 |
87 |
message[0] = "* Get us to the roof! Out# of here! Whatever!" |
88 |
prt[0] = 368 |
89 |
position = 0 |
90 |
} |
91 |
break |
92 |
case 11: |
93 |
cutscene_wait(1.5) |
94 |
break |
95 |
case 12: |
96 |
cutscene_dialogue_special("swirl", 65280) |
97 |
with (msg) |
98 |
{ |
99 |
message[0] = "* I carry a negative opinion of# you." |
100 |
message[1] = "* Heading to: \"Out of here.\"" |
101 |
position = 0 |
102 |
} |
103 |
break |
104 |
case 13: |
105 |
cutscene_wait(0.5) |
106 |
break |
107 |
case 14: |
108 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_loading |
109 |
obj_steamworks_38_elevator_face.image_speed = 1 |
110 |
audio_play_sound(snd_ring, 1, 0) |
111 |
cutscene_advance() |
112 |
break |
113 |
case 15: |
114 |
if (door_closed_amount < 1) |
115 |
door_closed_amount += 0.05 |
116 |
else |
117 |
cutscene_sfx_play(snd_elevator_door_shut, 1) |
118 |
break |
119 |
case 16: |
120 |
cutscene_wait(1) |
121 |
break |
122 |
case 17: |
123 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_up |
124 |
if (global.last_room_overworld == "rm_steamworks_32") |
125 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_down |
126 |
obj_steamworks_38_elevator_face.image_speed = 1 |
127 |
cutscene_advance() |
128 |
break |
129 |
case 18: |
130 |
cutscene_sfx_play(snd_elevator, 1) |
131 |
audio_play_sound(snd_rumble, 1, 1) |
132 |
break |
133 |
case 19: |
134 |
cutscene_npc_action_sprite(1168, 1109, 0.25, true, 0) |
135 |
scene = 19.5 |
136 |
break |
137 |
case 19.5: |
138 |
if cutscene_npc_walk(1161, 138, 133, 1, "x", "down") |
139 |
scene = 19.7 |
140 |
break |
141 |
case 19.7: |
142 |
if cutscene_npc_action_sprite(1161, 72, 1, true, 0) |
143 |
scene = 20 |
144 |
break |
145 |
case 20: |
146 |
cutscene_wait(1.5) |
147 |
break |
148 |
case 21: |
149 |
cutscene_dialogue() |
150 |
with (msg) |
151 |
{ |
152 |
talker[0] = 1161 |
153 |
ch_msg = 8 |
154 |
ch[1] = "The 5\nhumans..." |
155 |
ch[2] = "Personal\nmission" |
156 |
message[0] = "* Ugh, sorry for all the# outbursts." |
157 |
message[1] = "* All of this is..." |
158 |
message[2] = "* It's a lot to process." |
159 |
message[3] = "* Bet you're pretty tired# of learning about me# so..." |
160 |
message[4] = "* ...What about you?" |
161 |
message[5] = "* You're not exactly a# talker so I don't know# much." |
162 |
message[6] = "* Why are you here in the# first place?" |
163 |
message[7] = "* Did you simply trip and# fall into the# Underground?" |
164 |
message[8] = "* I'm curious." |
165 |
prt[0] = 394 |
166 |
prt[1] = 371 |
167 |
prt[2] = 394 |
168 |
prt[3] = 370 |
169 |
prt[4] = 372 |
170 |
prt[5] = 377 |
171 |
prt[6] = 370 |
172 |
prt[7] = 370 |
173 |
prt[8] = 370 |
174 |
message[9] = "* I see..." |
175 |
message[10] = "* You wanted to find out# what happened to those# kids." |
176 |
message[11] = "* ...A noble mission.# Takes guts." |
177 |
message[12] = "* I'm... assuming you# haven't found them yet,# though." |
178 |
message[13] = "* ..." |
179 |
prt[9] = 377 |
180 |
prt[10] = 394 |
181 |
prt[11] = 377 |
182 |
prt[12] = 394 |
183 |
prt[13] = 371 |
184 |
} |
185 |
break |
186 |
case 22: |
187 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_talking |
188 |
obj_steamworks_38_elevator_face.image_index = 0 |
189 |
obj_steamworks_38_elevator_face.image_speed = 0 |
190 |
audio_play_sound(snd_ring, 1, 0) |
191 |
audio_stop_sound(snd_rumble) |
192 |
cutscene_advance() |
193 |
break |
194 |
case 23: |
195 |
cutscene_wait(1) |
196 |
break |
197 |
case 24: |
198 |
obj_player_npc.sprite_index = spr_pl_run_left |
199 |
obj_player_npc.image_index = 1 |
200 |
obj_player_npc.image_speed = 0 |
201 |
audio_play_sound(snd_playerjump, 1, 0) |
202 |
with (obj_player_npc) |
203 |
path_start(pt_small_jump, 4, path_action_stop, false) |
204 |
scene++ |
205 |
break |
206 |
case 25: |
207 |
var check = false |
208 |
with (obj_player_npc) |
209 |
{ |
210 |
if (path_position >= 1) |
211 |
check = true |
212 |
} |
213 |
if check |
214 |
cutscene_npc_reset_sprite(1168, "up") |
215 |
break |
216 |
case 26: |
217 |
cutscene_npc_reset_sprite(1161, "right") |
218 |
break |
219 |
case 27: |
220 |
cutscene_npc_walk(1161, 148, 133, 2, "x", "up") |
221 |
break |
222 |
case 28: |
223 |
cutscene_wait(0.75) |
224 |
break |
225 |
case 29: |
226 |
cutscene_dialogue_special("swirl", 65280) |
227 |
with (msg) |
228 |
{ |
229 |
message[0] = "* We have arrived at \"Out of# here.\"" |
230 |
position = 0 |
231 |
} |
232 |
break |
233 |
case 30: |
234 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
235 |
break |
236 |
case 31: |
237 |
if (door_closed_amount > 0) |
238 |
door_closed_amount -= 0.05 |
239 |
else |
240 |
cutscene_advance() |
241 |
break |
242 |
case 32: |
243 |
cutscene_wait(1) |
244 |
break |
245 |
case 33: |
246 |
cutscene_dialogue() |
247 |
with (msg) |
248 |
{ |
249 |
talker[0] = 1161 |
250 |
message[0] = "* Well uh... better get# moving." |
251 |
prt[0] = 371 |
252 |
} |
253 |
break |
254 |
case 34: |
255 |
cutscene_npc_walk(1168, 160, 180, 3, "x", "down") |
256 |
break |
257 |
case 35: |
258 |
obj_player_npc.image_alpha -= 0.2 |
259 |
if (obj_player_npc.image_alpha <= 0) |
260 |
scene++ |
261 |
break |
262 |
case 36: |
263 |
cutscene_npc_walk(1161, 160, 180, 3, "x", "down") |
264 |
break |
265 |
case 37: |
266 |
obj_ceroba_npc.image_alpha -= 0.2 |
267 |
if (obj_ceroba_npc.image_alpha <= 0) |
268 |
scene++ |
269 |
break |
270 |
case 38: |
271 |
audio_stop_all() |
272 |
global.party_member = 1171 |
273 |
cutscene_change_room(202, 840, 280, 0.025) |
274 |
global.sworks_flag[39] = 1 |
275 |
break |
276 |
} |
277 |
|
278 |
camera_set_view_pos(view_camera[0], 0, 0) |
279 |
camera_set_view_pos(view_camera[0], random_range((-screenshake_intensity), screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)) |
280 |
if (scene > 18 && scene < 22) |
281 |
{ |
282 |
if (screenshake_intensity < 1) |
283 |
screenshake_intensity += 0.05 |
284 |
} |
285 |
else if (screenshake_intensity > 0) |
286 |
screenshake_intensity -= 0.15 |
287 |
} |
288 |
else |
289 |
{ |
290 |
switch scene |
291 |
{ |
292 |
case 0: |
293 |
cutscene_instance_create(160, 180, obj_player_npc) |
294 |
obj_player_npc.npc_direction = "up" |
295 |
obj_player_npc.image_alpha = 0 |
296 |
break |
297 |
case 1: |
298 |
obj_player_npc.image_alpha += 0.2 |
299 |
if (obj_player_npc.image_alpha >= 1) |
300 |
scene++ |
301 |
break |
302 |
case 2: |
303 |
cutscene_npc_walk(1168, 176, 132, 3, "y", "down") |
304 |
break |
305 |
case 3: |
306 |
if (global.party_member == -4) |
307 |
{ |
308 |
scene = 6 |
309 |
return; |
310 |
} |
311 |
cutscene_instance_create(160, 180, obj_ceroba_npc) |
312 |
obj_ceroba_npc.npc_direction = "up" |
313 |
obj_ceroba_npc.image_alpha = 0 |
314 |
break |
315 |
case 4: |
316 |
obj_ceroba_npc.image_alpha += 0.2 |
317 |
if (obj_ceroba_npc.image_alpha >= 1) |
318 |
scene++ |
319 |
break |
320 |
case 5: |
321 |
if cutscene_npc_walk(1161, 148, 133, 3, "y", "down") |
322 |
scene = 6 |
323 |
break |
324 |
case 6: |
325 |
cutscene_wait(0.5) |
326 |
break |
327 |
case 7: |
328 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_loading |
329 |
obj_steamworks_38_elevator_face.image_speed = 1 |
330 |
audio_play_sound(snd_ring, 1, 0) |
331 |
cutscene_advance() |
332 |
break |
333 |
case 8: |
334 |
if (door_closed_amount < 1) |
335 |
door_closed_amount += 0.05 |
336 |
else |
337 |
cutscene_sfx_play(snd_elevator_door_shut, 1) |
338 |
break |
339 |
case 9: |
340 |
cutscene_wait(1) |
341 |
break |
342 |
case 10: |
343 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_up |
344 |
if (global.last_room_overworld == "rm_steamworks_32") |
345 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_down |
346 |
obj_steamworks_38_elevator_face.image_speed = 1 |
347 |
cutscene_advance() |
348 |
break |
349 |
case 11: |
350 |
cutscene_sfx_play(snd_elevator, 1) |
351 |
break |
352 |
case 12: |
353 |
cutscene_wait(3.7) |
354 |
break |
355 |
case 13: |
356 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_hello |
357 |
obj_steamworks_38_elevator_face.image_index = 0 |
358 |
obj_steamworks_38_elevator_face.image_speed = 1 |
359 |
cutscene_advance() |
360 |
break |
361 |
case 14: |
362 |
cutscene_wait(1) |
363 |
break |
364 |
case 15: |
365 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
366 |
break |
367 |
case 16: |
368 |
if (door_closed_amount > 0) |
369 |
door_closed_amount -= 0.05 |
370 |
else |
371 |
cutscene_advance() |
372 |
break |
373 |
case 17: |
374 |
cutscene_wait(1.5) |
375 |
break |
376 |
case 18: |
377 |
cutscene_npc_walk(1168, 160, 180, 3, "x", "down") |
378 |
break |
379 |
case 19: |
380 |
if (global.party_member != -4) |
381 |
cutscene_npc_walk(1161, 160, 180, 3, "x", "down") |
382 |
else |
383 |
cutscene_advance() |
384 |
break |
385 |
case 20: |
386 |
audio_stop_all() |
387 |
if (global.last_room_overworld == "rm_steamworks_32") |
388 |
cutscene_change_room(240, 120, 380, 0.1) |
389 |
else |
390 |
cutscene_change_room(202, 840, 280, 0.1) |
391 |
break |
392 |
} |
393 |
|
394 |
if (scene > 17) |
395 |
{ |
396 |
if (obj_player_npc.y > 160 && obj_player_npc.image_alpha > 0) |
397 |
obj_player_npc.image_alpha -= 0.2 |
398 |
if (instance_exists(obj_ceroba_npc) && obj_ceroba_npc.y > 160 && obj_ceroba_npc.image_alpha > 0) |
399 |
obj_ceroba_npc.image_alpha -= 0.2 |
400 |
} |
401 |
camera_set_view_pos(view_camera[0], 0, 0) |
402 |
camera_set_view_pos(view_camera[0], random_range((-screenshake_intensity), screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)) |
403 |
if (scene > 11 && scene < 13) |
404 |
{ |
405 |
if (screenshake_intensity < 1) |
406 |
screenshake_intensity += 0.05 |
407 |
} |
408 |
else if (screenshake_intensity > 0) |
409 |
screenshake_intensity -= 0.15 |
410 |
} |