1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 1: |
6 |
cutscene_sfx_play(snd_footstep1, 1) |
7 |
break |
8 |
case 2: |
9 |
cutscene_wait(0.5) |
10 |
break |
11 |
case 3: |
12 |
cutscene_sfx_play(snd_footstep2, 1) |
13 |
break |
14 |
case 4: |
15 |
cutscene_wait(0.5) |
16 |
break |
17 |
case 5: |
18 |
footstep_counter -= 1 |
19 |
if (footstep_counter <= 0) |
20 |
cutscene_advance() |
21 |
else |
22 |
cutscene_advance(1) |
23 |
break |
24 |
case 6: |
25 |
cutscene_wait(1) |
26 |
break |
27 |
case 7: |
28 |
if (room == rm_steamworks_05b) |
29 |
cutscene_sfx_play(snd_undertale_impact, 1) |
30 |
else |
31 |
cutscene_sfx_play(snd_playerjump, 1) |
32 |
break |
33 |
case 8: |
34 |
cutscene_wait(0.5) |
35 |
break |
36 |
case 9: |
37 |
cutscene_advance() |
38 |
break |
39 |
case 10: |
40 |
if (global.route == 3) |
41 |
cutscene_advance() |
42 |
else |
43 |
{ |
44 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
45 |
obj_player_npc.sprite_index = spr_clover_chute_shakeoff |
46 |
obj_player_npc.action_sprite = true |
47 |
obj_player_npc.image_speed = 0 |
48 |
} |
49 |
obj_pl.direction = 270 |
50 |
break |
51 |
case 11: |
52 |
if (draw_alpha > 0) |
53 |
draw_alpha -= 0.05 |
54 |
else |
55 |
{ |
56 |
cutscene_advance() |
57 |
if (global.route == 3) |
58 |
cutscene_advance(13) |
59 |
} |
60 |
break |
61 |
case 12: |
62 |
cutscene_npc_action_sprite(1168, 2776, 1, 0) |
63 |
break |
64 |
case 13: |
65 |
scr_radio_restart() |
66 |
cutscene_end() |
67 |
break |
68 |
} |