1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (act == 1) |
4 |
{ |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
9 |
break |
10 |
case 1: |
11 |
cutscene_npc_walk(1168, 160, 120, 3, "x", "down") |
12 |
break |
13 |
case 2: |
14 |
cutscene_wait(0.5) |
15 |
break |
16 |
case 3: |
17 |
audio_play_sound(snd_ring, 1, 0) |
18 |
cutscene_advance() |
19 |
break |
20 |
case 4: |
21 |
if (door_closed_amount < 1) |
22 |
door_closed_amount += 0.05 |
23 |
else |
24 |
cutscene_sfx_play(snd_elevator_door_shut, 1) |
25 |
break |
26 |
case 5: |
27 |
cutscene_wait(1) |
28 |
break |
29 |
case 6: |
30 |
cutscene_advance() |
31 |
break |
32 |
case 7: |
33 |
cutscene_sfx_play(snd_elevator, 1) |
34 |
audio_sound_pitch(snd_elevator, 1) |
35 |
break |
36 |
case 8: |
37 |
cutscene_wait(3.7) |
38 |
break |
39 |
case 9: |
40 |
cutscene_advance() |
41 |
break |
42 |
case 10: |
43 |
cutscene_wait(1) |
44 |
break |
45 |
case 11: |
46 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
47 |
break |
48 |
case 12: |
49 |
if (door_closed_amount > 0) |
50 |
door_closed_amount -= 0.05 |
51 |
else |
52 |
cutscene_advance() |
53 |
break |
54 |
case 13: |
55 |
cutscene_wait(0.25) |
56 |
break |
57 |
case 14: |
58 |
cutscene_npc_walk(1168, 160, 220, 3, "x", "down") |
59 |
break |
60 |
case 15: |
61 |
audio_stop_all() |
62 |
instance_destroy(obj_player_npc) |
63 |
scr_cutscene_end() |
64 |
switch asset_get_index(global.last_room_overworld) |
65 |
{ |
66 |
case 210: |
67 |
cutscene_change_room(207, 170, 140, 0.1) |
68 |
break |
69 |
case 207: |
70 |
cutscene_change_room(210, 160, 120, 0.1) |
71 |
break |
72 |
} |
73 |
} |
74 |
|
75 |
camera_set_view_pos(view_camera[0], 0, 0) |
76 |
camera_set_view_pos(view_camera[0], random_range((-screenshake_intensity), screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)) |
77 |
if (scene > 7 && scene < 9) |
78 |
{ |
79 |
if (screenshake_intensity < 1) |
80 |
screenshake_intensity += 0.05 |
81 |
} |
82 |
else if (screenshake_intensity > 0) |
83 |
screenshake_intensity -= 0.15 |
84 |
} |
85 |
else |
86 |
{ |
87 |
var flash = false |
88 |
switch scene |
89 |
{ |
90 |
case 0: |
91 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
92 |
break |
93 |
case 1: |
94 |
cutscene_npc_walk(1168, 160, 120, 2, "x", "down") |
95 |
break |
96 |
case 2: |
97 |
cutscene_wait(2) |
98 |
break |
99 |
case 3: |
100 |
case 5: |
101 |
case 7: |
102 |
flash = true |
103 |
cutscene_advance() |
104 |
break |
105 |
case 4: |
106 |
cutscene_wait(0.9) |
107 |
break |
108 |
case 6: |
109 |
cutscene_wait(0.4) |
110 |
break |
111 |
case 8: |
112 |
cutscene_wait(1.2) |
113 |
break |
114 |
case 9: |
115 |
if (scene != 9) |
116 |
audio_play_sound(snd_electric_flash, 1, 0) |
117 |
layer_enable_fx("effect_dark_overlay", false) |
118 |
scene++ |
119 |
break |
120 |
case 10: |
121 |
cutscene_wait(1) |
122 |
break |
123 |
case 11: |
124 |
audio_play_sound(snd_ring, 1, 0) |
125 |
cutscene_advance() |
126 |
break |
127 |
case 12: |
128 |
if (door_closed_amount < 1) |
129 |
door_closed_amount += 0.05 |
130 |
else |
131 |
cutscene_sfx_play(snd_elevator_door_shut, 1) |
132 |
break |
133 |
case 13: |
134 |
cutscene_wait(1) |
135 |
break |
136 |
case 14: |
137 |
cutscene_advance() |
138 |
break |
139 |
case 15: |
140 |
cutscene_sfx_play(snd_elevator_long, 1) |
141 |
break |
142 |
case 16: |
143 |
cutscene_wait(2) |
144 |
break |
145 |
case 17: |
146 |
audio_sound_gain(snd_elevator_long, 0.5, 1000) |
147 |
obj_radio.bgm = 353 |
148 |
global.radio_restart = true |
149 |
cutscene_advance() |
150 |
break |
151 |
case 18: |
152 |
if (!audio_is_playing(snd_elevator_long)) |
153 |
cutscene_advance() |
154 |
break |
155 |
case 19: |
156 |
cutscene_sfx_play(snd_sliding_door_open, 1) |
157 |
break |
158 |
case 20: |
159 |
if (door_closed_amount > 0) |
160 |
door_closed_amount -= 0.05 |
161 |
else |
162 |
cutscene_advance() |
163 |
break |
164 |
case 21: |
165 |
cutscene_wait(0.55) |
166 |
break |
167 |
case 22: |
168 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "down") |
169 |
break |
170 |
case 23: |
171 |
instance_destroy(obj_player_npc) |
172 |
scr_cutscene_end() |
173 |
global.hotland_flag[6] = 1 |
174 |
switch asset_get_index(global.last_room_overworld) |
175 |
{ |
176 |
case 210: |
177 |
cutscene_change_room(207, 170, 140, 0.1) |
178 |
break |
179 |
case 207: |
180 |
cutscene_change_room(210, 160, 120, 0.1) |
181 |
break |
182 |
} |
183 |
|
184 |
break |
185 |
} |
186 |
|
187 |
if (scene > 15 && scene < 19) |
188 |
{ |
189 |
if (screenshake_intensity < 1) |
190 |
screenshake_intensity += 0.05 |
191 |
} |
192 |
else if (screenshake_intensity > 0) |
193 |
screenshake_intensity -= 0.15 |
194 |
if (flash == true) |
195 |
{ |
196 |
audio_play_sound(snd_electric_flash, 1, 0) |
197 |
layer_enable_fx("effect_dark_overlay", true) |
198 |
if (!alarm[0]) |
199 |
alarm[0] = 8alarm[0]layer_enable_fx("effect_dark_overlay", false) |
200 |
} |
201 |
camera_set_view_pos(view_camera[0], 0, 0) |
202 |
camera_set_view_pos(view_camera[0], random_range((-screenshake_intensity), screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)) |
203 |
} |