| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (act == 1) |
| 4 |
{ |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
cutscene_npc_walk(1168, 160, 120, 3, "x", "down"); |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
cutscene_wait(0.5); |
| 15 |
break; |
| 16 |
case 3: |
| 17 |
audio_play_sound(snd_ring, 1, 0); |
| 18 |
cutscene_advance(); |
| 19 |
break; |
| 20 |
case 4: |
| 21 |
if (door_closed_amount < 1) |
| 22 |
door_closed_amount += 0.05; |
| 23 |
else |
| 24 |
cutscene_sfx_play(13, 1); |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
cutscene_wait(1); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_advance(); |
| 31 |
break; |
| 32 |
case 7: |
| 33 |
cutscene_sfx_play(271, 1); |
| 34 |
audio_sound_pitch(snd_elevator, 1); |
| 35 |
break; |
| 36 |
case 8: |
| 37 |
cutscene_wait(3.7); |
| 38 |
break; |
| 39 |
case 9: |
| 40 |
cutscene_advance(); |
| 41 |
break; |
| 42 |
case 10: |
| 43 |
cutscene_wait(1); |
| 44 |
break; |
| 45 |
case 11: |
| 46 |
cutscene_sfx_play(572, 1); |
| 47 |
break; |
| 48 |
case 12: |
| 49 |
if (door_closed_amount > 0) |
| 50 |
door_closed_amount -= 0.05; |
| 51 |
else |
| 52 |
cutscene_advance(); |
| 53 |
break; |
| 54 |
case 13: |
| 55 |
cutscene_wait(0.25); |
| 56 |
break; |
| 57 |
case 14: |
| 58 |
cutscene_npc_walk(1168, 160, 220, 3, "x", "down"); |
| 59 |
break; |
| 60 |
case 15: |
| 61 |
audio_stop_all(); |
| 62 |
instance_destroy(obj_player_npc); |
| 63 |
scr_cutscene_end(); |
| 64 |
switch (asset_get_index(global.last_room_overworld)) |
| 65 |
{ |
| 66 |
case 210: |
| 67 |
cutscene_change_room(207, 170, 140, 0.1); |
| 68 |
break; |
| 69 |
case 207: |
| 70 |
cutscene_change_room(210, 160, 120, 0.1); |
| 71 |
break; |
| 72 |
} |
| 73 |
} |
| 74 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 75 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
| 76 |
if (scene > 7 && scene < 9) |
| 77 |
{ |
| 78 |
if (screenshake_intensity < 1) |
| 79 |
screenshake_intensity += 0.05; |
| 80 |
} |
| 81 |
else if (screenshake_intensity > 0) |
| 82 |
{ |
| 83 |
screenshake_intensity -= 0.15; |
| 84 |
} |
| 85 |
} |
| 86 |
else |
| 87 |
{ |
| 88 |
var flash = false; |
| 89 |
switch (scene) |
| 90 |
{ |
| 91 |
case 0: |
| 92 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 93 |
break; |
| 94 |
case 1: |
| 95 |
cutscene_npc_walk(1168, 160, 120, 2, "x", "down"); |
| 96 |
break; |
| 97 |
case 2: |
| 98 |
cutscene_wait(2); |
| 99 |
break; |
| 100 |
case 3: |
| 101 |
case 5: |
| 102 |
case 7: |
| 103 |
flash = true; |
| 104 |
cutscene_advance(); |
| 105 |
break; |
| 106 |
case 4: |
| 107 |
cutscene_wait(0.9); |
| 108 |
break; |
| 109 |
case 6: |
| 110 |
cutscene_wait(0.4); |
| 111 |
break; |
| 112 |
case 8: |
| 113 |
cutscene_wait(1.2); |
| 114 |
break; |
| 115 |
case 9: |
| 116 |
if (scene != 9) |
| 117 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 118 |
layer_enable_fx("effect_dark_overlay", false); |
| 119 |
scene++; |
| 120 |
break; |
| 121 |
case 10: |
| 122 |
cutscene_wait(1); |
| 123 |
break; |
| 124 |
case 11: |
| 125 |
audio_play_sound(snd_ring, 1, 0); |
| 126 |
cutscene_advance(); |
| 127 |
break; |
| 128 |
case 12: |
| 129 |
if (door_closed_amount < 1) |
| 130 |
door_closed_amount += 0.05; |
| 131 |
else |
| 132 |
cutscene_sfx_play(13, 1); |
| 133 |
break; |
| 134 |
case 13: |
| 135 |
cutscene_wait(1); |
| 136 |
break; |
| 137 |
case 14: |
| 138 |
cutscene_advance(); |
| 139 |
break; |
| 140 |
case 15: |
| 141 |
cutscene_sfx_play(590, 1); |
| 142 |
break; |
| 143 |
case 16: |
| 144 |
cutscene_wait(2); |
| 145 |
break; |
| 146 |
case 17: |
| 147 |
audio_sound_gain(snd_elevator_long, 0.5, 1000); |
| 148 |
obj_radio.bgm = 353; |
| 149 |
global.radio_restart = true; |
| 150 |
cutscene_advance(); |
| 151 |
break; |
| 152 |
case 18: |
| 153 |
if (!audio_is_playing(snd_elevator_long)) |
| 154 |
cutscene_advance(); |
| 155 |
break; |
| 156 |
case 19: |
| 157 |
cutscene_sfx_play(572, 1); |
| 158 |
break; |
| 159 |
case 20: |
| 160 |
if (door_closed_amount > 0) |
| 161 |
door_closed_amount -= 0.05; |
| 162 |
else |
| 163 |
cutscene_advance(); |
| 164 |
break; |
| 165 |
case 21: |
| 166 |
cutscene_wait(0.55); |
| 167 |
break; |
| 168 |
case 22: |
| 169 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "down"); |
| 170 |
break; |
| 171 |
case 23: |
| 172 |
instance_destroy(obj_player_npc); |
| 173 |
scr_cutscene_end(); |
| 174 |
global.hotland_flag[6] = 1; |
| 175 |
switch (asset_get_index(global.last_room_overworld)) |
| 176 |
{ |
| 177 |
case 210: |
| 178 |
cutscene_change_room(207, 170, 140, 0.1); |
| 179 |
break; |
| 180 |
case 207: |
| 181 |
cutscene_change_room(210, 160, 120, 0.1); |
| 182 |
break; |
| 183 |
} |
| 184 |
break; |
| 185 |
} |
| 186 |
if (scene > 15 && scene < 19) |
| 187 |
{ |
| 188 |
if (screenshake_intensity < 1) |
| 189 |
screenshake_intensity += 0.05; |
| 190 |
} |
| 191 |
else if (screenshake_intensity > 0) |
| 192 |
{ |
| 193 |
screenshake_intensity -= 0.15; |
| 194 |
} |
| 195 |
if (flash == true) |
| 196 |
{ |
| 197 |
audio_play_sound(snd_electric_flash, 1, 0); |
| 198 |
layer_enable_fx("effect_dark_overlay", true); |
| 199 |
if (!alarm[0]) |
| 200 |
alarm[0] = 8; |
| 201 |
} |
| 202 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 203 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
| 204 |
} |