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gml_Object_obj_steamworks_footsteps_Create_0

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footstep_timer = 0
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if instance_exists(obj_npc_parent)
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{
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    with (obj_npc_parent)
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        footstep_timer_npc = 0
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}
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if (global.party_member != noone)
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{
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    with (global.party_member)
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        footstep_timer_follower = 0
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}