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gml_Object_obj_steamworks_mo_hat_Step_0

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1
if (state == 1)
2
{
3
    if (vspeed == 0)
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        vspeed = -4
5
    if (bbox_bottom < 120)
6
    {
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        state = 2
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        vspeed = 0
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        depth = 1000006
10
    }
11
}
12
if (state == 2)
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{
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    vspeed += 0.25
15
    if (bbox_top > 180)
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    {
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        instance_destroy()
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        instance_destroy(obj_steamworks_mo_flame)
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        return;
20
    }
21
}
22
if (state > 0)
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{
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    if instance_exists(obj_steamworks_mo_flame)
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    {
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        obj_steamworks_mo_flame.vspeed = vspeed
27
        obj_steamworks_mo_flame.depth = depth - 1
28
    }
29
}