1 |
alarm[0] = steam_delay * 30alarm[0]steam_active = true
alarm[0] = steam_interval * 30
alarm[1] = 20
alarm[3] = alarm[0] * 0.8
if point_in_rectangle(x, y, __view_get((0 << 0), 0), __view_get((1 << 0), 0), ((__view_get((0 << 0), 0)) + (__view_get((3 << 0), 0))), ((__view_get((1 << 0), 0)) + (__view_get((13 << 0), 0))))
{
if (obj_steamworks_07_controller.steam_audio_noloop == false)
{
audio_play_sound(steam_sound, 1, 0)
audio_sound_gain(steam_sound, 0.25, 0)
audio_sound_pitch(steam_sound, 1.1)
with (obj_steamworks_07_controller)
{
steam_audio_noloop = true
if (!alarm[1])
alarm[1] = 1
}
}
} |
3 |
alarm[0] = 1alarm[0]steam_active = true
alarm[0] = steam_interval * 30
alarm[1] = 20
alarm[3] = alarm[0] * 0.8
if point_in_rectangle(x, y, __view_get((0 << 0), 0), __view_get((1 << 0), 0), ((__view_get((0 << 0), 0)) + (__view_get((3 << 0), 0))), ((__view_get((1 << 0), 0)) + (__view_get((13 << 0), 0))))
{
if (obj_steamworks_07_controller.steam_audio_noloop == false)
{
audio_play_sound(steam_sound, 1, 0)
audio_sound_gain(steam_sound, 0.25, 0)
audio_sound_pitch(steam_sound, 1.1)
with (obj_steamworks_07_controller)
{
steam_audio_noloop = true
if (!alarm[1])
alarm[1] = 1
}
}
} |