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gml_Object_obj_steamworks_steam_blaster_Create_0

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if live_call()
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    return global.live_result;
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steam_active = false
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steam_interval = 0
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steam_delay = 0
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steam_sound = 289
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steam_sound_played = false
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draw_alpha = 0
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draw_overlay = false
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draw_alpha_target = 0.2
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collision_counter_max = 3
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collision_counter = 3
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if instance_exists(obj_overworld_fade_in_screen)
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    alarm[2] = 15
alarm[2]

alarm[0] = steam_delay * 30 if (steam_delay == 0) alarm[0] = 1
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else
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    alarm[2] = 1
alarm[2]

alarm[0] = steam_delay * 30 if (steam_delay == 0) alarm[0] = 1