1 | if live_call() |
2 | return global.live_result; |
3 | steam_active = false |
4 | steam_interval = 0 |
5 | steam_delay = 0 |
6 | steam_sound = 289 |
7 | steam_sound_played = false |
8 | draw_alpha = 0 |
9 | draw_overlay = false |
10 | draw_alpha_target = 0.2 |
11 | collision_counter_max = 3 |
12 | collision_counter = 3 |
13 | if instance_exists(obj_overworld_fade_in_screen) |
14 | alarm[2] = 15 |
15 | else |
16 | alarm[2] = 1 |