| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | steam_active = false; |
| 4 | steam_interval = 0; |
| 5 | steam_delay = 0; |
| 6 | steam_sound = 289; |
| 7 | steam_sound_played = false; |
| 8 | draw_alpha = 0; |
| 9 | draw_overlay = false; |
| 10 | draw_alpha_target = 0.2; |
| 11 | collision_counter_max = 3; |
| 12 | collision_counter = 3; |
| 13 | if (instance_exists(obj_overworld_fade_in_screen)) |
| 14 | alarm[2] = 15; |
| 15 | else |
| 16 | alarm[2] = 1; |