1 | var rail_switch = false |
2 | with (obj_mc_button) |
3 | { |
4 | if (track_number == other.track_number && swit == true) |
5 | rail_switch = true |
6 | } |
7 | if (rail_switch == true) |
8 | { |
9 | if (rotation == "horizontal") |
10 | { |
11 | sprite_index = spr_mc_rail_vertical |
12 | rotation = "vertical" |
13 | } |
14 | else if (rotation == "vertical") |
15 | { |
16 | sprite_index = spr_mc_rail_horizontal |
17 | rotation = "horizontal" |
18 | } |
19 | } |