| 1 |
if (active) |
| 2 |
{ |
| 3 |
sprite_index = spr_stresswalk; |
| 4 |
image_speed = 0.4; |
| 5 |
if (path_position == 0) |
| 6 |
path_start(pt_elevator_guy, 3, path_action_stop, false); |
| 7 |
else if (path_position == 1) |
| 8 |
fade_out = true; |
| 9 |
if (fade_out == true) |
| 10 |
{ |
| 11 |
image_speed = 0; |
| 12 |
if (image_alpha > 0) |
| 13 |
image_alpha -= 0.2; |
| 14 |
else if (!alarm[0]) |
| 15 |
alarm[0] = 15;gml_Object_obj_stresso_Alarm_0.gmltrs = instance_create(0, 0, obj_transition);
with (trs)
{
xx = 100;
yy = 185;
newRoom = 93;
}
instance_create(0, 0, obj_elevator_controller);
instance_destroy(); |
| 16 |
} |
| 17 |
exit; |
| 18 |
} |
| 19 |
event_inherited(); |
| 20 |
if (interact) |
| 21 |
{ |
| 22 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 23 |
is_talking = 1; |
| 24 |
switch (npc_flag) |
| 25 |
{ |
| 26 |
case 0: |
| 27 |
with (msg) |
| 28 |
{ |
| 29 |
portrait = false; |
| 30 |
sndfnt = 99; |
| 31 |
if (global.geno_complete[2] == false) |
| 32 |
{ |
| 33 |
message[0] = "* How-How-How am I gonna get to# my station now?"; |
| 34 |
message[1] = "* The elevator door is jammed,# man! JAMMED!!!"; |
| 35 |
} |
| 36 |
else |
| 37 |
{ |
| 38 |
message[0] = "* Do you know where everyone# went???"; |
| 39 |
message[1] = "* Feeling mad anxious right now."; |
| 40 |
} |
| 41 |
} |
| 42 |
npc_flag = 1; |
| 43 |
break; |
| 44 |
case 1: |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
portrait = false; |
| 48 |
sndfnt = 99; |
| 49 |
if (global.geno_complete[2] == false) |
| 50 |
{ |
| 51 |
message[0] = "* I'm calm!"; |
| 52 |
message[1] = "* I'm calm, okay??"; |
| 53 |
message[2] = "* ..."; |
| 54 |
message[3] = "* That was a LIE I am FREAKING# OUT!!!"; |
| 55 |
} |
| 56 |
else |
| 57 |
{ |
| 58 |
message[0] = "* Either my co-workers are# planning a surprise b-day party# for me or..."; |
| 59 |
message[1] = "* ..."; |
| 60 |
message[2] = "* No, it's fine. I'm fine!"; |
| 61 |
message[3] = "* That would be silly! Heh..."; |
| 62 |
} |
| 63 |
} |
| 64 |
npc_flag = 2; |
| 65 |
break; |
| 66 |
case 2: |
| 67 |
with (msg) |
| 68 |
{ |
| 69 |
portrait = false; |
| 70 |
sndfnt = 99; |
| 71 |
if (global.geno_complete[2] == false) |
| 72 |
{ |
| 73 |
message[0] = "* You gotta help me!!"; |
| 74 |
} |
| 75 |
else |
| 76 |
{ |
| 77 |
message[0] = "* Wait, who are you?"; |
| 78 |
message[1] = "* Please leave me to my corner# of worry."; |
| 79 |
} |
| 80 |
} |
| 81 |
break; |
| 82 |
} |
| 83 |
} |