| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
draw_alpha = 1; |
| 6 |
obj_pl.image_alpha = 0; |
| 7 |
var string_hours = string(global.elapsed_seconds div 3600); |
| 8 |
var string_minutes = string((global.elapsed_seconds div 60) % 60); |
| 9 |
var string_seconds = string(global.elapsed_seconds % 60); |
| 10 |
if (real(string_hours) < 10) |
| 11 |
string_hours = "0" + string_hours; |
| 12 |
if (real(string_minutes) < 10) |
| 13 |
string_minutes = "0" + string_minutes; |
| 14 |
if (real(string_seconds) < 10) |
| 15 |
string_seconds = "0" + string_seconds; |
| 16 |
playtime = string_hash_to_newline(string_hours + ":" + string_minutes + ":" + string_seconds); |
| 17 |
boss_list = ds_list_create(); |
| 18 |
if (global.flag[17 Dalv fate] == 2) |
| 19 |
ds_list_add(boss_list, "Da"); |
| 20 |
if (global.flag[15 Decibat fate] == 3) |
| 21 |
ds_list_add(boss_list, "De"); |
| 22 |
if (global.dunes_flag[24] == 2) |
| 23 |
ds_list_add(boss_list, "St"); |
| 24 |
if (global.sworks_flag[31] == 3) |
| 25 |
ds_list_add(boss_list, "Ax"); |
| 26 |
killed_bosses = ""; |
| 27 |
for (var i = 0; i < ds_list_size(boss_list); i++) |
| 28 |
{ |
| 29 |
if (i != 0) |
| 30 |
killed_bosses = string_insert(", ", killed_bosses, string_length(killed_bosses) - 1); |
| 31 |
killed_bosses = string_insert(ds_list_find_value(boss_list, i), killed_bosses, string_length(killed_bosses) - 1); |
| 32 |
} |
| 33 |
if (killed_bosses == "") |
| 34 |
killed_bosses = "NONE"; |
| 35 |
monumber = irandom_range(100, 9000); |
| 36 |
monumber_current = monumber; |